Pixel Dust Game Engine
v0.9.5
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Class Hierarchy
Go to the graphical class hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level
1
2
3
4
]
AutoCriticalSection
AutoMutex
AutoMutexNoThrow
Color
CriticalSection
EventEmitter
Distributes events to event handlers
EventManager
NetworkManager
Sound
Sprite
SpriteLayer
TileLayer
TimerManager
exception
STL class
PDGException
bad_tag
out_of_data
sync_error
unknown_object
timeout
TimerException
FindDataT
IDeserializer
Deserializer
IEventHandler
Internet
ISerializer
Serializer
A container for static methods that do the actual serialization
KeyInfo
MemStats
ModifierKeyInfo
Mutex
NetConnect
NetData
NetDisconnect
NetError
OffsetT
OffsetT< T >
PointT
VectorT
OS
PointT< T >
Port
PortDrawInfo
PortResizeInfo
QuadT
RectT
RectT< T >
RotatedRectT
RefCountedObj
Font
ISerializable
Represents an object which can be serialized
Animated
Sprite
SpriteLayer
IAnimationHelper
Image
ImageStrip
ISpriteCollideHelper
ISpriteDrawHelper
Serializable< T >
Serializable< SpriteLayer >
SpriteLayer
Sound
GraphicsManager::ScreenMode
Semaphore
ShutdownInfo
Singleton< T >
Singleton< ConfigManager >
ConfigManager
Singleton< EventManager >
EventManager
Singleton< GraphicsManager >
GraphicsManager
Singleton< LogManager >
LogManager
Singleton< NetworkManager >
NetworkManager
Singleton< ResourceManager >
ResourceManager
Singleton< SoundManager >
SoundManager
Singleton< TimerManager >
TimerManager
SoundEventInfo
Spline
SpriteAnimateInfo
SpriteLayerInfo
StartupInfo
TimerInfo
UserData
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