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Pixel Dust Game Engine
v0.9.5
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Public Member Functions | |
SERIALIZABLE_TAG (CLASSTAG_ANIM_HELPER) | |
virtual bool | animate (Animated *what, ms_delta msElapsed)=0 |
virtual bool | ownedByAnimated () |
IAnimationHelper () | |
virtual | ~IAnimationHelper () |
virtual uint32 | getSerializedSize (pdg::ISerializer *serializer) const |
Get number of bytes needed to hold serialized state. | |
virtual void | serialize (pdg::ISerializer *serializer) const |
Write self out to a serializer. | |
virtual void | deserialize (pdg::IDeserializer *deserializer) |
Read self from a deserializer. | |
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virtual uint32 | getMyClassTag () const =0 |
Get a tag value that uniquely represents this class. | |
ISerializable () | |
virtual | ~ISerializable () |
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virtual void | addRef () const throw () |
virtual void | release () const throw () |
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inline |
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inlinevirtual |
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pure virtual |
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inlinevirtual |
Read self from a deserializer.
buffer | pointer to a deserializer |
Implements ISerializable.
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inlinevirtual |
Get number of bytes needed to hold serialized state.
Implements ISerializable.
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inlinevirtual |
SERIALIZABLE_TAG | ( | CLASSTAG_ANIM_HELPER | ) |
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inlinevirtual |
Write self out to a serializer.
serializer | pointer to a serializer |
Implements ISerializable.