Pixel Dust Game Engine  v0.9.5
 All Classes Namespaces Functions Variables Typedefs Enumerations Enumerator Friends Groups
Public Attributes | List of all members
StartupInfo Struct Reference

Public Attributes

long startupReason
 the reason the application is starting up
 
long startupParamCount
 the number of parameters that were passed to the app on startup
 
const char ** startupParam
 the actual parameters as an array of strings
 

Detailed Description

Event Data for eventType_Startup. This is the first event your game will receive from the Pixel Dust Games Framework. It provides all the managers pre-initialized and ready to use. Your game should save the references to them in your main game application class.

Member Data Documentation

const char** startupParam

the actual parameters as an array of strings

long startupParamCount

the number of parameters that were passed to the app on startup

long startupReason

the reason the application is starting up