![]() |
Pixel Dust Game Engine
v0.9.5
|
Public Member Functions | |
Spline (int type) | |
~Spline () | |
Point | getFirstOrder (float u) |
Point | getSecondOrder (float u) |
void | initialize (Point a, Point b, Point c, Point d) |
void | pushBackPoint (Point p) |
void | setIndex (unsigned long i) |
void | incrementIndex () |
|
inline |
|
inline |
Point getFirstOrder | ( | float | u | ) |
Point getSecondOrder | ( | float | u | ) |
void incrementIndex | ( | ) |
void pushBackPoint | ( | Point | p | ) |
void setIndex | ( | unsigned long | i | ) |