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Pixel Dust Game Engine
v0.9.5
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Public Attributes | |
uint16 | action |
what layer action is being taken, one of the pdg::SpriteLayer::action_Xxxx enumeration values | |
SpriteLayer * | actingLayer |
which layer is doing the action | |
uint32 | millisec |
the time stamp at which the action occurred | |
Event Data for eventType_SpriteLayer.
SpriteLayer* actingLayer |
which layer is doing the action
uint16 action |
what layer action is being taken, one of the pdg::SpriteLayer::action_Xxxx enumeration values
uint32 millisec |
the time stamp at which the action occurred