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void | setCenterOffset (const PointT< T > ¢erPtOffset) |
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void | setRotation (float rotationRadians) |
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void | setRotation (float rotationRadians, const PointT< T > ¢erPtOffset) |
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void | rotate (float rotateRadians) |
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QuadT< T > | getQuad () const |
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RectT< T > | getBounds () const |
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| operator QuadT< T > () |
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| RotatedRectT () |
| create a rotated rect from an unrotated rect, along with a rotation in radians and an optional center point offset
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| RotatedRectT (const RectT< T > &r, float rotationRadians=0.0f, const OffsetT< T > ¢erPtOffset=OffsetT< T >(0, 0)) |
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bool | empty () const |
| return true if this rectangle is empty (no width or no height)
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bool | contains (const PointT< T > &p) const |
| return true if the point is inside this rectangle
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bool | contains (const RectT< T > &r) const |
| return true if the rectangle passed in is entirely inside this rectangle
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bool | overlaps (const RectT< T > &r) const |
| return true if this rectangle overlaps the other rectangle at all (sharing an edge is not overlapping)
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PointT< T > | leftTop () const |
| get the top left corner point of the rectangle
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PointT< T > | rightTop () const |
| get the top right corner point of the rectangle
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PointT< T > | leftBottom () const |
| get the bottom left corner point of the rectangle
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PointT< T > | rightBottom () const |
| get the bottom right corner point of the rectangle
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PointT< T > | centerPoint () const |
| get the center point of the rectangle, rounds down if fractional
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T | x1 () const |
| get the 1st x coordinate (leftmost)
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T | y1 () const |
| get the 1st y coordinate (topmost)
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T | x2 () const |
| get the 2nd x coordinate (rightmost)
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T | y2 () const |
| get the 2nd y coordinate (bottom-most)
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T | width () const |
| get the width of the rectangle
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T | height () const |
| get the height of the rectangle
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RectT< T > | intersection (const RectT< T > &r) const |
| get a new rectangle that is the overlapping area of the the rectangles
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RectT< T > | unionWith (const RectT< T > &r) const |
| get the smallest possible new rectangle that contains both rectangles
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RectT< T > & | moveLeft (T delta) |
| move the rectangle to the left by some amount
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RectT< T > & | moveRight (T delta) |
| move the rectangle to the right by some amount
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RectT< T > & | moveUp (T delta) |
| move the rectangle up by some amount
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RectT< T > & | moveDown (T delta) |
| move the rectangle down by some amount
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RectT< T > & | moveXTo (T x) |
| move the rectangle to a particular x location, leaving y unchanged
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RectT< T > & | moveYTo (T y) |
| move the rectangle to a particular y location, leaving x unchanged
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RectT< T > & | moveTo (T x, T y) |
| move the rectangle to a particular (x, y) location
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RectT< T > & | moveTo (PointT< T > p) |
| move the rectangle to a particular point
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RectT< T > & | center (PointT< T > p) |
| move the rectangle to be centered over a particular point
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RectT< T > & | center (RectT< T > r) |
| move the rectangle to be centered within/relative to another rectangle
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RectT< T > & | setSize (T n) |
| set the size (width & height) of the rectangle
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RectT< T > & | setWidth (T w) |
| set the width of the rectangle
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RectT< T > & | setHeight (T h) |
| set the height of the rectangle
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RectT< T > & | horzShrink (T delta) |
| reduce the width of the rectangle while leaving the center point unchanged
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RectT< T > & | vertShrink (T delta) |
| reduce the height of the rectangle while leaving the center point unchanged
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RectT< T > & | horzGrow (T delta) |
| increase the width of the rectangle while leaving the center point unchanged
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RectT< T > & | vertGrow (T delta) |
| increase the height of the rectangle while leaving the center point unchanged
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RectT< T > & | shrink (T delta) |
| reduce the height and width of the rectangle while leaving the center point unchanged
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RectT< T > & | grow (T delta) |
| increase the height and width of the rectangle while leaving the center point unchanged
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RectT< T > & | horzScale (float f) |
| change the x coordinates of the rectangle by a multiplier
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RectT< T > & | vertScale (float f) |
| change the y coordinates of the rectangle by a multiplier
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RectT< T > & | scale (float f) |
| change the coordinates of the rectangle by a multiplier
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RectT< T > & | round () |
| round the coordinates to closest whole number
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| operator QuadT< T > () |
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bool | operator== (const RectT< T > &r2) |
| return true if this rectangle is equal to the other
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bool | operator!= (const RectT< T > &r2) |
| return true if this rectangle is not equal to the other
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RectT< T > & | operator= (const RectT< T > &r2) |
| set rectangle equal to another
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RectT< T > & | operator+= (const PointT< T > &p1) |
| offset this rectangle's location by adding x & y coordinates of the point
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RectT< T > & | operator+= (const RectT< T > &r2) |
| add another rectangle to this one by adding coordinates
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RectT< T > & | operator-= (const PointT< T > &p1) |
| offset this rectangle's location by subtracting x & y coordinates of the point
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RectT< T > & | operator-= (const RectT< T > &r2) |
| subtract another rectangle from this one by subtracting coordinates
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RectT< T > | operator+ (const PointT< T > &p1) |
| get a rectangle offset by adding the x & y coordinates of a point
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RectT< T > | operator+ (const RectT< T > &r2) |
| add two rectangles together by adding coordinates
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RectT< T > | operator- (const PointT< T > &p1) |
| get a rectangle offset by subtracting the x & y coordinates of a point
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RectT< T > | operator- (const RectT< T > &r2) |
| subtract one rectangle from another by subtracting coordinates
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| RectT (T wid, T hgt) |
| create a rectangle with origin at (0,0) and set its height and width values
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| RectT (T lft, T tp, T rgt, T bot) |
| create a rectangle with left, top, right, and bottom coordinates (x1, y1, x2, y2) specified
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| RectT (const PointT< T > &lftTop, const PointT< T > &rgtBot) |
| create a rectangle given its top left and bottom right corner points
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| RectT (const PointT< T > &lftTop, T wid, T hgt) |
| create a rectangle given its top teft corner point and a height and width
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| RectT () |
| create an empty rectangle with origin at (0,0)
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Rectangle with rotation for 2D coordinate system. RotatedRect is a class that provides support for dealing with rotating rectangles in 2 dimensional space.