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Pixel Dust Game Engine
v0.9.5
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Public Attributes | |
uint16 | action |
what action is being taken, one of the pdg::Sprite::action_Xxxx enumeration values | |
Sprite * | actingSprite |
which sprite is doing the animation | |
SpriteLayer * | inLayer |
what layer the action happened in | |
Event Data for eventType_SpriteAnimate.
Sprite* actingSprite |
which sprite is doing the animation
uint16 action |
what action is being taken, one of the pdg::Sprite::action_Xxxx enumeration values
SpriteLayer* inLayer |
what layer the action happened in