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Pixel Dust Game Engine
v0.9.5
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Public Member Functions | |
virtual const char * | getFontName () const =0 |
virtual float | getFontHeight (int size, uint32 style=Graphics::textStyle_Plain)=0 |
adding this to the baseline gives the next baseline position | |
virtual float | getFontLeading (int size, uint32 style=Graphics::textStyle_Plain)=0 |
virtual float | getFontAscent (int size, uint32 style=Graphics::textStyle_Plain)=0 |
the height from the baseline to the top of the tallest character in the font | |
virtual float | getFontDescent (int size, uint32 style=Graphics::textStyle_Plain)=0 |
the height from the baseline to the bottom of the lowest descending character in the font | |
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virtual void | addRef () const throw () |
virtual void | release () const throw () |
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pure virtual |
the height from the baseline to the top of the tallest character in the font
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pure virtual |
the height from the baseline to the bottom of the lowest descending character in the font
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pure virtual |
adding this to the baseline gives the next baseline position
total height of the font, including leading between lines
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pure virtual |
the amount of space between two lines on the font, between the bottom of the decender of the line above and the top of the ascender of the line below
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pure virtual |