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Pixel Dust Game Engine
v0.9.5
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Public Attributes | |
Port * | port |
the port that needs to be redrawn | |
uint32 | frameNum |
sequential count of draw events since app startup | |
Event Data for the eventType_PortDraw event
uint32 frameNum |
sequential count of draw events since app startup
Port* port |
the port that needs to be redrawn