Pixel Dust Game Engine  v0.9.5
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TimerInfo Struct Reference

Public Attributes

long id
 this id tells us which timer fired
 
ms_time millisec
 the current millisecond timestamp, as if you had called OS::getMilliseconds()
 
ms_delta msElapsed
 how long (excluding pause time) since last firing, or since started if first firing
 
void * userData
 the data associated with this timer, passed in by app when timer was created
 

Detailed Description

Event Data for eventType_Timer. This is the event that will be received whenever a timer fires

Member Data Documentation

long id

this id tells us which timer fired

ms_time millisec

the current millisecond timestamp, as if you had called OS::getMilliseconds()

ms_delta msElapsed

how long (excluding pause time) since last firing, or since started if first firing

void* userData

the data associated with this timer, passed in by app when timer was created