![]() |
Pixel Dust Game Engine
v0.9.5
|
Public Attributes | |
long | id |
this id tells us which timer fired | |
ms_time | millisec |
the current millisecond timestamp, as if you had called OS::getMilliseconds() | |
ms_delta | msElapsed |
how long (excluding pause time) since last firing, or since started if first firing | |
void * | userData |
the data associated with this timer, passed in by app when timer was created | |
Event Data for eventType_Timer. This is the event that will be received whenever a timer fires
long id |
this id tells us which timer fired
ms_time millisec |
the current millisecond timestamp, as if you had called OS::getMilliseconds()
ms_delta msElapsed |
how long (excluding pause time) since last firing, or since started if first firing
void* userData |
the data associated with this timer, passed in by app when timer was created