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Pixel Dust Game Engine
v0.9.5
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Public Attributes | |
| long | id |
| this id tells us which timer fired | |
| ms_time | millisec |
| the current millisecond timestamp, as if you had called OS::getMilliseconds() | |
| ms_delta | msElapsed |
| how long (excluding pause time) since last firing, or since started if first firing | |
| void * | userData |
| the data associated with this timer, passed in by app when timer was created | |
Event Data for eventType_Timer. This is the event that will be received whenever a timer fires
| long id |
this id tells us which timer fired
| ms_time millisec |
the current millisecond timestamp, as if you had called OS::getMilliseconds()
| ms_delta msElapsed |
how long (excluding pause time) since last firing, or since started if first firing
| void* userData |
the data associated with this timer, passed in by app when timer was created
1.8.2