Pixel Dust Game Engine
v0.9.5
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Here is a list of all class members with links to the classes they belong to:
- a -
accelerate() :
Animated
accelerateTo() :
Animated
actingLayer :
SpriteLayerInfo
actingSprite :
SpriteAnimateInfo
action :
SpriteAnimateInfo
,
SpriteLayerInfo
action_AnimationComplete :
SpriteLayer
action_AnimationEnd :
Sprite
action_AnimationLoop :
Sprite
action_AnimationStart :
SpriteLayer
action_CollideSprite :
Sprite
action_CollideWall :
Sprite
action_DrawPortComplete :
SpriteLayer
action_ErasePort :
SpriteLayer
action_ExitLayer :
Sprite
action_FadeComplete :
Sprite
action_FadeInComplete :
Sprite
,
SpriteLayer
action_FadeOutComplete :
Sprite
,
SpriteLayer
action_JointBreak :
Sprite
action_Offscreen :
Sprite
action_Onscreen :
Sprite
action_PostAnimateLayer :
SpriteLayer
action_PostDrawLayer :
SpriteLayer
action_PreAnimateLayer :
SpriteLayer
action_PreDrawLayer :
SpriteLayer
action_ZoomComplete :
SpriteLayer
addAnimationHelper() :
Animated
addFramesImage() :
Sprite
addHandler() :
EventEmitter
addIncomingPacketGatekeeper() :
NetworkManager
addRef() :
IEventHandler
,
RefCountedObj
addSprite() :
SpriteLayer
addSpriteInFrontOf() :
SpriteLayer
addSprites :
SpriteLayer
all_Frames :
Sprite
allowCollision() :
ISpriteCollideHelper
alpha :
Color
alt :
ModifierKeyInfo
animate() :
IAnimationHelper
animate_Bidirectional :
Sprite
animate_EndToStart :
Sprite
animate_Looping :
Sprite
animate_NoLooping :
Sprite
animate_StartToEnd :
Sprite
animate_Unidirectional :
Sprite
applyForce() :
Animated
applyTorque() :
Animated
aquire() :
Mutex
,
AutoMutexNoThrow
arrivalMs :
NetData
AutoCriticalSection() :
AutoCriticalSection
AutoMutex() :
AutoMutex
AutoMutexNoThrow() :
AutoMutexNoThrow
awaitSignal() :
Semaphore
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