Classes | |
class | Animated |
something that can be automatically moved, spun or resized over time. More... | |
class | Color |
color in RGB space, with optional alpha More... | |
class | ConfigManager |
used for loading and saving application configuration info More... | |
class | CpArbiter |
arbitrates collisions between sprites using Chipmunk Physics (Chipmunk Physics Only) More... | |
class | CpConstraint |
describes how two sprites are connected to one another (Chipmunk Physics Only) More... | |
class | CpSpace |
container for simulating objects (Chipmunk Physics Only) More... | |
class | Deserializer |
deserialize data from a serialized data stream More... | |
class | EventEmitter |
Distributes events to event handlers. More... | |
class | EventManager |
Distributes events to event handlers. More... | |
class | FileManager |
extras beyond what Node.js FileSystem provides More... | |
class | Font |
font for text drawing and measuring (GUI Only) More... | |
class | GraphicsManager |
Used to create and track ports (GUI Only) More... | |
class | IAnimationHelper |
helper for add-on or complex motion during animation More... | |
class | IEventHandler |
Interface for any class which handles events. More... | |
class | Image |
A bitmap image that can be blitted onto the screen. More... | |
class | ImageStrip |
bitmap image containing a number of frames that can be blitted onto the screen More... | |
class | ISerializable |
interface for an object which can be serialized More... | |
class | ISpriteCollideHelper |
helper for deciding whether 2 sprites should collide or not More... | |
class | ISpriteDrawHelper |
helper for drawing sprite overlays and add-on effects More... | |
struct | KeyEvent |
a key down or up event More... | |
struct | KeyPressEvent |
the user pressed and released a key More... | |
class | LogManager |
used for doing logging with variable debug levels More... | |
class | MemBlock |
holds arbitrary blocks of memory More... | |
struct | MouseEvent |
the user did something with the mouse More... | |
struct | MouseTrackingEvent |
the mouse entered or left a tracking region (NOT IMPLEMENTED) More... | |
class | NetClient |
a network endpoint that can initiate a connection More... | |
class | NetConnection |
sends data between two network endpoints More... | |
class | NetServer |
a network endpoint that can accept incoming connections More... | |
class | Offset |
offset within a 2D coordinate system More... | |
class | Point |
point for 2D coordinate system More... | |
class | Port |
area in which drawing is done, a viewport (GUI Only) More... | |
struct | PortDrawEvent |
a port needs to be redrawn (GUI Only) More... | |
struct | PortResizedEvent |
a port has been resized (GUI Only) More... | |
class | Quad |
4 point polygon in 2D system More... | |
class | Rect |
Rectangle for 2D coordinate system. More... | |
class | ResourceManager |
used for loading resources More... | |
class | RotatedRect |
rectangle with rotation for 2D coordinate system. More... | |
struct | ScrollWheelEvent |
the user repositioned the scroll wheel More... | |
class | Serializer |
serialize data into memory More... | |
struct | ShutdownEvent |
a timer fire event More... | |
class | Sound |
handles both short sounds and music (GUI Only) More... | |
struct | SoundEvent |
a sound completed or is looping (GUI Only) More... | |
class | SoundManager |
used for application wide sound settings and options (GUI Only) More... | |
class | Sprite |
animated, moving image that is automatically moved, animated, and drawn More... | |
struct | SpriteAnimateEvent |
a Sprite did some animation (Optional) More... | |
struct | SpriteBreakEvent |
a Sprite joint is breaking because it was overstressed (Chipmunk Physics Only) More... | |
struct | SpriteCollideEvent |
a Sprite collided with something (Optional) More... | |
class | SpriteLayer |
creates and tracks collections of sprites More... | |
struct | SpriteLayerEvent |
something happened to this layer More... | |
struct | SpriteTouchEvent |
the user clicked on (or touched) a Sprite More... | |
class | TileLayer |
efficiently handles large tile datasets, useful for backgrounds, terrains, etc... More... | |
struct | TimerEvent |
a timer fire event More... | |
class | TimerManager |
manages timers that can fire at a particular time, or repeatedly at an interval More... | |
class | Vector |
vector (magnitude and direction) within a 2D coordinate system. More... | |
Functions | |
captureConsole () | |
cleanupSpriteLayer (SpriteLayer layer) | |
SpriteLayer | createSpriteLayer (Port port=null) |
SpriteLayer | createSpriteLayerFromSCMLFile (string layerSCMLFilename, boolean addSprites=true, Port port=null) |
TileLayer | createTileLayer (Port port=null) |
debug (string msg) | |
error (string msg) | |
fatal (string msg) | |
ConfigManager | getConfigManager () |
get the singleton instance of the ConfigManager used by the pdg framework More... | |
EventManager | getEventManager () |
get the singleton instance of the EventManager used by the pdg framework More... | |
FileManager | getFileManager () |
get the singleton instance of the FileManager used by the pdg framework More... | |
GraphicsManager | getGraphicsManager () |
get the singleton instance of the GraphicsManager used by the pdg framework More... | |
LogManager | getLogManager () |
get the singleton instance of the LogManager used by the pdg framework More... | |
ResourceManager | getResourceManager () |
get the singleton instance of the ResourceManager used by the pdg framework More... | |
SoundManager | getSoundManager () |
get the singleton instance of the SoundManager used by the pdg framework More... | |
TimerManager | getTimerManager () |
get the singleton instance of the TimerManager used by the pdg framework More... | |
idle () | |
info (string msg) | |
log (string msg) | |
IEventHandler | on (int eventType, function func) |
IEventHandler | onKeyDown (function func) |
IEventHandler | onKeyPress (function func) |
IEventHandler | onKeyUp (function func) |
IEventHandler | onMouseDown (function func) |
IEventHandler | onMouseMove (function func) |
IEventHandler | onMouseUp (function func) |
IEventHandler | onShutdown (function func) |
IEventHandler | onTimer (function func) |
openCommandPort (int port=5757) | |
openConsole () | |
openDebugger () | |
quit () | |
number | rand () |
registerEasingFunction (function easingFunc) | |
registerSerializableClass (function klass) | |
run () | |
setSerializationDebugMode (bool debugMode) | |
srand (uint seed) | |
startRepl () | |
trace (string msg) | |
warn (string msg) | |
Variables | |
const | action_AnimationComplete = 47 |
eventType_SpriteLayer action: all animations for every SpriteLayer have completed More... | |
const | action_AnimationEnd = 9 |
eventType_SpriteAnimate action: a sprite animation has completed More... | |
const | action_AnimationLoop = 8 |
eventType_SpriteAnimate action: a sprite animation has completed and is looping back to the start More... | |
const | action_AnimationStart = 44 |
eventType_SpriteLayer action: starting animations for all SpriteLayers More... | |
const | action_CollideSprite = 0 |
const | action_CollideWall = 1 |
eventType_SpriteAnimate action: a sprite has hit the edge of the sprite layer More... | |
const | action_DrawPortComplete = 43 |
eventType_SpriteLayer action: all drawing for every SpriteLayer has completed More... | |
const | action_ErasePort = 40 |
eventType_SpriteLayer action: about to start drawing each SpriteLayer More... | |
const | action_ExitLayer = 4 |
eventType_SpriteAnimate action: a sprite has moved outside the layer boundaries. More... | |
const | action_FadeComplete = 10 |
eventType_SpriteAnimate action: a sprite fadeTo() has completed More... | |
const | action_FadeInComplete = 11 |
eventType_SpriteAnimate action: a sprite fade-in has completed More... | |
const | action_FadeOutComplete = 12 |
eventType_SpriteAnimate action: a sprite fade-out has completed More... | |
const | action_JointBreak = 13 |
const | action_LayerFadeInComplete = 49 |
eventType_SpriteLayer action: the fade-in of a layer has been completed More... | |
const | action_LayerFadeOutComplete = 50 |
eventType_SpriteLayer action: the fade-out of a layer has been completed More... | |
const | action_Offscreen = 2 |
eventType_SpriteAnimate action: a sprite has gone completely offscreen (GUI Only) More... | |
const | action_Onscreen = 3 |
eventType_SpriteAnimate action: a sprite that was off screen has moved onscreen (GUI Only) More... | |
const | action_PostAnimateLayer = 46 |
eventType_SpriteLayer action: all animations for a particular SpriteLayer have completed More... | |
const | action_PostDrawLayer = 42 |
eventType_SpriteLayer action: completed rendering for a particular SpriteLayer More... | |
const | action_PreAnimateLayer = 45 |
eventType_SpriteLayer action: about to start animations for a particular SpriteLayer More... | |
const | action_PreDrawLayer = 41 |
eventType_SpriteLayer action: about to render a particular SpriteLayer More... | |
const | action_ZoomComplete = 48 |
eventType_SpriteLayer action: zooming a particular sprite layer is complete More... | |
const | all_events = 0 |
a special catch-all for events that weren't handled by specific event handlers More... | |
const | all_Frames = 0 |
const | animate_Bidirectional = 2 |
const | animate_EndToStart = 1 |
const | animate_Looping = 4 |
const | animate_NoLooping = 0 |
const | animate_StartToEnd = 0 |
const | animate_Unidirectional = 0 |
string[] | argv |
contains the arguments passed on the command line More... | |
ConfigManager | cfg |
const | collide_AlphaChannel = 4 |
const | collide_BoundingBox = 2 |
const | collide_CollisionRadius = 3 |
const | collide_Last = 4 |
const | collide_None = 0 |
const | collide_Point = 1 |
const | duration_Constant = -1 |
const | duration_Instantaneous = 0 |
const | easeInBack = 25 |
const | easeInBounce = 22 |
const | easeInCirc = 19 |
const | easeInCubic = 4 |
const | easeInExpo = 16 |
const | easeInOutBack = 27 |
const | easeInOutBounce = 24 |
const | easeInOutCirc = 21 |
const | easeInOutCubic = 6 |
const | easeInOutExpo = 18 |
const | easeInOutQuad = 3 |
const | easeInOutQuint = 12 |
const | easeInOutSine = 15 |
const | easeInQuad = 1 |
const | easeInQuart = 7 |
const | easeInQuint = 10 |
const | easeInSine = 13 |
const | easeOutBack = 26 |
const | easeOutBounce = 23 |
const | easeOutCirc = 20 |
const | easeOutCubic = 5 |
const | easeOutExpo = 17 |
const | easeOutQuad = 2 |
const | easeOutQuart = 8 |
const | easeOutQuint = 11 |
const | easeOutSine = 14 |
const | eventType_KeyDown = 4 |
the user pushed down on a key More... | |
const | eventType_KeyPress = 6 |
the user pressed and released a key More... | |
const | eventType_KeyUp = 5 |
the user released a key More... | |
const | eventType_MouseDown = 7 |
the user pressed a mouse button More... | |
const | eventType_MouseEnter = 22 |
the user moved the mouse into a tracking area (NOT IMPLEMENTED) More... | |
const | eventType_MouseLeave = 23 |
the user moved the mouse out of a tracking area (NOT IMPLEMENTED) More... | |
const | eventType_MouseMove = 9 |
the user moved the mouse More... | |
const | eventType_MouseUp = 8 |
the user release a mouse button More... | |
const | eventType_PortDraw = 24 |
a port needs to be redrawn More... | |
const | eventType_PortResized = 15 |
a port was resized More... | |
const | eventType_ScrollWheel = 16 |
the user moved the scroll wheel More... | |
const | eventType_Shutdown = 2 |
one time application shutdown event More... | |
const | eventType_SoundEvent = 14 |
a sound finished or looped More... | |
const | eventType_SpriteAnimate = 17 |
a sprite finished an animation (Optional) More... | |
const | eventType_SpriteBreak = 21 |
joined sprites broke apart (Chipmunk Physics only) More... | |
const | eventType_SpriteCollide = 20 |
a collision between sprites More... | |
const | eventType_SpriteLayer = 18 |
something happening to a sprite layer More... | |
const | eventType_SpriteTouch = 19 |
sprite touched event (Optional) More... | |
const | eventType_Timer = 3 |
a timer fire event More... | |
EventManager | evt |
const | facing_East = 64 |
const | facing_Ignore = 256 |
const | facing_North = 0 |
const | facing_South = 128 |
const | facing_West = 192 |
const | fit_Fill = 4 |
const | fit_FillKeepProportions = 5 |
const | fit_Height = 1 |
const | fit_Inside = 3 |
const | fit_None = 0 |
const | fit_Width = 2 |
const | flipped_Both = 192 |
const | flipped_Horizontal = 64 |
const | flipped_Ignore = 256 |
const | flipped_None = 0 |
const | flipped_Vertical = 128 |
FileManager | fs |
GraphicsManager | gfx |
boolean | hasGraphics |
boolean | hasNetwork |
boolean | hasSound |
const | init_AppendToExisting = 2 |
const | init_CreateUniqueNewFile = 0 |
const | init_OverwriteExisting = 1 |
const | init_StdErr = 4 |
const | init_StdOut = 3 |
const | key_Backspace = 8 |
const | key_Break = 1 |
const | key_Clear = 4 |
const | key_Delete = 127 |
const | key_DownArrow = 31 |
const | key_End = 3 |
const | key_Enter = 13 |
const | key_Escape = 27 |
const | key_F1 = 14 |
const | key_F10 = 23 |
const | key_F11 = 24 |
const | key_F12 = 25 |
const | key_F2 = 15 |
const | key_F3 = 16 |
const | key_F4 = 17 |
const | key_F5 = 18 |
const | key_F6 = 19 |
const | key_F7 = 20 |
const | key_F8 = 21 |
const | key_F9 = 22 |
const | key_FirstF = 14 |
const | key_FirstPrintable = 32 |
const | key_Help = 5 |
const | key_Home = 2 |
const | key_Insert = 26 |
const | key_LastF = 25 |
const | key_LeftArrow = 28 |
const | key_Mute = 7 |
const | key_PageDown = 12 |
const | key_PageUp = 11 |
const | key_Pause = 6 |
const | key_Return = 13 |
const | key_RightArrow = 29 |
const | key_Tab = 9 |
const | key_UpArrow = 30 |
const | lftBot = 3 |
const | lftTop = 0 |
const | linearTween = 0 |
LogManager | lm |
boolean | quitting |
ResourceManager | res |
const | rgtBot = 2 |
const | rgtTop = 1 |
boolean | running |
const | screenPos_FaceDown = 5 |
const | screenPos_FaceUp = 4 |
const | screenPos_Normal = 0 |
const | screenPos_Rotated180 = 1 |
const | screenPos_Rotated90Clockwise = 2 |
const | screenPos_Rotated90CounterClockwise = 3 |
const | ser_Animations = 8 |
const | ser_Forces = 32 |
const | ser_Full = 18303 |
sprite layer serialization mode for recreating layer More... | |
const | ser_HelperObjs = 8192 |
const | ser_HelperRefs = 1024 |
const | ser_ImageRefs = 256 |
const | ser_InitialData = 16384 |
const | ser_LayerDraw = 128 |
const | ser_Micro = 3 |
sprite layer serialization mode for minimal size More... | |
const | ser_Motion = 16 |
const | ser_Physics = 64 |
const | ser_Positions = 1 |
const | ser_SCMLRefs = 512 |
const | ser_Sizes = 4 |
const | ser_Update = 127 |
sprite layer serialization mode for regular updates More... | |
const | ser_ZOrder = 2 |
SoundManager | snd |
const | soundEvent_DonePlaying = 0 |
sound event type for completion of a sound More... | |
const | soundEvent_FailedToPlay = 2 |
sound event type for a sound error More... | |
const | soundEvent_Looping = 1 |
sound event type for a sound finishing and starting over More... | |
const | start_FromFirstFrame = -1 |
const | start_FromLastFrame = -2 |
const | textStyle_Bold = 1 |
const | textStyle_Centered = 16 |
const | textStyle_Italic = 2 |
const | textStyle_LeftJustified = 0 |
const | textStyle_Plain = 0 |
const | textStyle_RightJustified = 32 |
const | textStyle_Underline = 4 |
const | timer_Never = -1 |
const | timer_OneShot = true |
const | timer_Repeating = false |
TimerManager | tm |
const | touch_MouseClick = 24 |
const | touch_MouseDown = 22 |
const | touch_MouseEnter = 20 |
const | touch_MouseLeave = 21 |
const | touch_MouseUp = 23 |
struct pdg::TimerEvent |
a timer fire event
Generated by the TimerManager when a timer fires
{ emitter: {}, // the emitter that generated this event eventType: 3, // the event type (eventType_Timer) id: 117440512, // the timer id (auto-generated up by onTimeout()) millisec: 1025448321, // the millisecond time when the timer fired msElapsed: 18896 // the time elapsed since the timer was started or last fired }
pdg::captureConsole | ( | ) |
pdg::cleanupSpriteLayer | ( | SpriteLayer | layer | ) |
SpriteLayer pdg::createSpriteLayer | ( | Port | port = null | ) |
SpriteLayer pdg::createSpriteLayerFromSCMLFile | ( | string | layerSCMLFilename, |
boolean | addSprites = true , |
||
Port | port = null |
||
) |
TileLayer pdg::createTileLayer | ( | Port | port = null | ) |
pdg::debug | ( | string | msg | ) |
pdg::error | ( | string | msg | ) |
pdg::fatal | ( | string | msg | ) |
getConfigManager | ( | ) |
get the singleton instance of the ConfigManager used by the pdg framework
getEventManager | ( | ) |
get the singleton instance of the EventManager used by the pdg framework
getFileManager | ( | ) |
get the singleton instance of the FileManager used by the pdg framework
getGraphicsManager | ( | ) |
get the singleton instance of the GraphicsManager used by the pdg framework
getLogManager | ( | ) |
get the singleton instance of the LogManager used by the pdg framework
getResourceManager | ( | ) |
get the singleton instance of the ResourceManager used by the pdg framework
getSoundManager | ( | ) |
get the singleton instance of the SoundManager used by the pdg framework
getTimerManager | ( | ) |
get the singleton instance of the TimerManager used by the pdg framework
pdg::idle | ( | ) |
pdg::info | ( | string | msg | ) |
pdg::log | ( | string | msg | ) |
IEventHandler pdg::on | ( | int | eventType, |
function | func | ||
) |
IEventHandler pdg::onKeyDown | ( | function | func | ) |
IEventHandler pdg::onKeyPress | ( | function | func | ) |
IEventHandler pdg::onKeyUp | ( | function | func | ) |
IEventHandler pdg::onMouseDown | ( | function | func | ) |
IEventHandler pdg::onMouseMove | ( | function | func | ) |
IEventHandler pdg::onMouseUp | ( | function | func | ) |
IEventHandler pdg::onShutdown | ( | function | func | ) |
IEventHandler pdg::onTimer | ( | function | func | ) |
pdg::openCommandPort | ( | int | port = 5757 | ) |
pdg::openConsole | ( | ) |
pdg::openDebugger | ( | ) |
pdg::quit | ( | ) |
number pdg::rand | ( | ) |
pdg::registerEasingFunction | ( | function | easingFunc | ) |
pdg::registerSerializableClass | ( | function | klass | ) |
pdg::run | ( | ) |
pdg::setSerializationDebugMode | ( | bool | debugMode | ) |
pdg::srand | ( | uint | seed | ) |
pdg::startRepl | ( | ) |
pdg::trace | ( | string | msg | ) |
pdg::warn | ( | string | msg | ) |
const all_Frames = 0 |
const animate_Bidirectional = 2 |
const animate_EndToStart = 1 |
const animate_Looping = 4 |
const animate_NoLooping = 0 |
const animate_StartToEnd = 0 |
const animate_Unidirectional = 0 |
argv |
contains the arguments passed on the command line
If this was launched by being double-clicked, or on the command line with no arguments, then it will contain:
[ "/path/to/pdg", "main.js" ]
pdg.argv[0] will always be the path to the pdg application. There will always be a .js file on the path, even if one wasn't specifically passed in main.js will be added.
|
related |
const collide_AlphaChannel = 4 |
const collide_BoundingBox = 2 |
const collide_CollisionRadius = 3 |
const collide_Last = 4 |
const collide_None = 0 |
const collide_Point = 1 |
const duration_Constant = -1 |
const duration_Instantaneous = 0 |
const easeInBack = 25 |
const easeInBounce = 22 |
const easeInCirc = 19 |
const easeInCubic = 4 |
const easeInExpo = 16 |
const easeInOutBack = 27 |
const easeInOutBounce = 24 |
const easeInOutCirc = 21 |
const easeInOutCubic = 6 |
const easeInOutExpo = 18 |
const easeInOutQuad = 3 |
const easeInOutQuint = 12 |
const easeInOutSine = 15 |
const easeInQuad = 1 |
const easeInQuart = 7 |
const easeInQuint = 10 |
const easeInSine = 13 |
const easeOutBack = 26 |
const easeOutBounce = 23 |
const easeOutCirc = 20 |
const easeOutCubic = 5 |
const easeOutExpo = 17 |
const easeOutQuad = 2 |
const easeOutQuart = 8 |
const easeOutQuint = 11 |
const easeOutSine = 14 |
|
related |
const facing_East = 64 |
const facing_Ignore = 256 |
const facing_North = 0 |
const facing_South = 128 |
const facing_West = 192 |
const fit_Fill = 4 |
const fit_FillKeepProportions = 5 |
const fit_Height = 1 |
const fit_Inside = 3 |
const fit_None = 0 |
const fit_Width = 2 |
const flipped_Both = 192 |
const flipped_Horizontal = 64 |
const flipped_Ignore = 256 |
const flipped_None = 0 |
const flipped_Vertical = 128 |
|
related |
|
related |
boolean hasGraphics |
boolean hasNetwork |
boolean hasSound |
const init_AppendToExisting = 2 |
const init_CreateUniqueNewFile = 0 |
const init_OverwriteExisting = 1 |
const init_StdErr = 4 |
const init_StdOut = 3 |
const lftBot = 3 |
const lftTop = 0 |
const linearTween = 0 |
LogManager lm |
boolean quitting |
|
related |
const rgtBot = 2 |
const rgtTop = 1 |
boolean running |
const screenPos_FaceDown = 5 |
const screenPos_FaceUp = 4 |
const screenPos_Normal = 0 |
const screenPos_Rotated180 = 1 |
const screenPos_Rotated90Clockwise = 2 |
const screenPos_Rotated90CounterClockwise = 3 |
const ser_Animations = 8 |
const ser_Forces = 32 |
ser_Full = 18303 |
sprite layer serialization mode for recreating layer
Everything needed to completely recreate the sprite layer.
const ser_HelperObjs = 8192 |
const ser_HelperRefs = 1024 |
const ser_ImageRefs = 256 |
const ser_InitialData = 16384 |
const ser_LayerDraw = 128 |
ser_Micro = 3 |
sprite layer serialization mode for minimal size
Only sends position and z-order updates. Ideal for sprite layers that do no animation of their own and are completely driven frame by frame from a master sprite layer, or perhaps for recording the paths of objects in a sprite layer for a rewind/replay.
const ser_Motion = 16 |
const ser_Physics = 64 |
const ser_Positions = 1 |
const ser_SCMLRefs = 512 |
const ser_Sizes = 4 |
ser_Update = 127 |
sprite layer serialization mode for regular updates
Used to update sprite layers that were created to be identical. Unlike the micro update, the updated info includes all the currently acting animations and forces, so it does not need to be updated every frame like the micro updates.
const ser_ZOrder = 2 |
|
related |
const start_FromFirstFrame = -1 |
const start_FromLastFrame = -2 |
const textStyle_Bold = 1 |
const textStyle_Centered = 16 |
const textStyle_Italic = 2 |
const textStyle_LeftJustified = 0 |
const textStyle_Plain = 0 |
const textStyle_RightJustified = 32 |
const textStyle_Underline = 4 |
const timer_Never = -1 |
const timer_OneShot = true |
const timer_Repeating = false |
|
related |
const touch_MouseClick = 24 |
const touch_MouseDown = 22 |
const touch_MouseEnter = 20 |
const touch_MouseLeave = 21 |
const touch_MouseUp = 23 |