used for application wide sound settings and options (GUI Only) More...
Public Member Functions | |
| setMute (boolean muted) | |
| mutes all sounds from the game More... | |
| setVolume (number level) | |
| sets the overall volume level More... | |
Related Functions | |
(Note that these are not member functions.) | |
| getSoundManager | |
| get the singleton instance of the SoundManager used by the pdg framework More... | |
| snd | |
| the singleton instance of the SoundManager More... | |
used for application wide sound settings and options (GUI Only)
used for application wide sound settings and options
| setMute | ( | boolean | muted | ) |
mutes all sounds from the game
When muted, sounds will all play at volume level 0, including any new sounds, until un-muted, at which point the previous master volume and all individual sound volumes will be restored.
| muted | true to mute, false to unmute |
| setVolume | ( | number | level | ) |
|
related |
get the singleton instance of the SoundManager used by the pdg framework
and a whole mess of custom scripts.