used for application wide sound settings and options (GUI Only) More...
Public Member Functions | |
setMute (boolean muted) | |
mutes all sounds from the game More... | |
setVolume (number level) | |
sets the overall volume level More... | |
Related Functions | |
(Note that these are not member functions.) | |
getSoundManager | |
get the singleton instance of the SoundManager used by the pdg framework More... | |
snd | |
the singleton instance of the SoundManager More... | |
used for application wide sound settings and options (GUI Only)
used for application wide sound settings and options
setMute | ( | boolean | muted | ) |
mutes all sounds from the game
When muted, sounds will all play at volume level 0, including any new sounds, until un-muted, at which point the previous master volume and all individual sound volumes will be restored.
muted | true to mute, false to unmute |
setVolume | ( | number | level | ) |
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related |
get the singleton instance of the SoundManager used by the pdg framework