used for application wide sound settings and options (GUI Only) More...
Public Member Functions | |
| setMute (boolean muted) | |
| mutes all sounds from the game  More... | |
| setVolume (number level) | |
| sets the overall volume level  More... | |
Related Functions | |
(Note that these are not member functions.)  | |
| getSoundManager | |
| get the singleton instance of the SoundManager used by the pdg framework  More... | |
| snd | |
| the singleton instance of the SoundManager  More... | |
used for application wide sound settings and options (GUI Only)
used for application wide sound settings and options
| setMute | ( | boolean | muted | ) | 
mutes all sounds from the game
When muted, sounds will all play at volume level 0, including any new sounds, until un-muted, at which point the previous master volume and all individual sound volumes will be restored.
| muted | true to mute, false to unmute | 
| setVolume | ( | number | level | ) | 
      
  | 
  related | 
get the singleton instance of the SoundManager used by the pdg framework
 and a whole mess of custom scripts.