PDG engine v0.9.5
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Todo List
Member EventManager::getDeviceOrientation (boolean absolute=false)
NOT IMPLEMENTED
Member Image::setEdgeClamping (boolean inUseEdgeClamp)
Automatically turn off Edge Clamping for images when they are used as textures so setEdgeClamping can be removed from the API.
Class MouseTrackingEvent
NOT IMPLEMENTED
Member NetConnection::onClose (function callback)
no parameters are passed to the onClose callback but we should probably indicate if it was an error and pass a reference to the connection object
Member pdg::action_CollideWall
the impulse, force and kinetic energy values for the event are not calculated
Member pdg::eventType_MouseEnter
NOT IMPLEMENTED
Member pdg::eventType_MouseLeave
NOT IMPLEMENTED
Member pdg::ser_Full
Support serialization of SCML-based sprites
Member Port::getCursor ()
NOT IMPLEMENTED
Member Port::resetCursor ()
NOT IMPLEMENTED
Member Port::setCursor (Image cursorImage, Point hotSpot)
NOT IMPLEMENTED
Member Port::startTrackingMouse (Rect rect)
NOT IMPLEMENTED
Member Port::stopTrackingMouse (int trackingRef)
NOT IMPLEMENTED
Class ShutdownEvent

Implement exitReason

Implement exitCode and pdg.abort( exitCode )

Member Sound::changePitch (number targetOffset, int msDuration, int easing=easeInOutQuad)
NOT IMPLEMENTED
Member Sound::play (number vol=1.0, int offsetX=0, number pitch=0, uint fromMs=0, int lenMs=ENTIRE_LENGTH)
pitch is not implemented on Windows, and offsetX doesn't work on Mac OS X 10.6 due to an API limitation.
Member Sound::setPitch (number pitchOffset)
Not implemented on Windows
Member SoundManager::setMute (boolean muted)
NOT IMPLEMENTED
Member SoundManager::setVolume (number level)
NOT IMPLEMENTED
Member Sprite::getFriction ()
rethink hiding set/get of Move/Spin/Size friction since we might still want friction in a Chipmunk enabled build for layers that have chipmunk physics turned off.
Member Sprite::onMouseEnter (function func)
NOT IMPLEMENTED
Member Sprite::onMouseLeave (function func)
NOT IMPLEMENTED
Class SpriteBreakEvent
Need a lot more documentation on Joints
Class SpriteCollideEvent

Need a lot more documentation on Collisions

Calculate kinetic energy of collision for Sprites not using Chipmunk Physics

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