Animation | Things related to animation |
Events | Things used to notify your code of user input or other significant events |
Graphics | Things related to drawing graphics on screen |
Key Code Constants | Constants that represent special key codes |
Managers | The main points of interface to the Pixel Dust Game Framework |
Networking | Thing used for sending messages over the network |
Physics | Things used for handling physics simulation |
Serialization | Things used for serializing and deserializing data |
Sound | Things used for audio (sound and music) |