 Animated | Something that can be automatically moved, spun or resized over time |
  Sprite | Animated, moving image that is automatically moved, animated, and drawn |
  SpriteLayer | Creates and tracks collections of sprites |
   TileLayer | Efficiently handles large tile datasets, useful for backgrounds, terrains, etc.. |
 Color | Color in RGB space, with optional alpha |
 ConfigManager | Used for loading and saving application configuration info |
 CpArbiter | Arbitrates collisions between sprites using Chipmunk Physics (Chipmunk Physics Only) |
 CpConstraint | Describes how two sprites are connected to one another (Chipmunk Physics Only) |
 CpSpace | Container for simulating objects (Chipmunk Physics Only) |
 Deserializer | Deserialize data from a serialized data stream |
 EventEmitter | Distributes events to event handlers |
  EventManager | Distributes events to event handlers |
  Sound | Handles both short sounds and music (GUI Only) |
  Sprite | Animated, moving image that is automatically moved, animated, and drawn |
  SpriteLayer | Creates and tracks collections of sprites |
  TimerManager | Manages timers that can fire at a particular time, or repeatedly at an interval |
 FileManager | Extras beyond what Node.js FileSystem provides |
 Font | Font for text drawing and measuring (GUI Only) |
 GraphicsManager | Used to create and track ports (GUI Only) |
 IAnimationHelper | Helper for add-on or complex motion during animation |
 IEventHandler | Interface for any class which handles events |
 Image | A bitmap image that can be blitted onto the screen |
  ImageStrip | Bitmap image containing a number of frames that can be blitted onto the screen |
 ISerializable | Interface for an object which can be serialized |
  Sprite | Animated, moving image that is automatically moved, animated, and drawn |
  SpriteLayer | Creates and tracks collections of sprites |
 ISpriteCollideHelper | Helper for deciding whether 2 sprites should collide or not |
 ISpriteDrawHelper | Helper for drawing sprite overlays and add-on effects |
 KeyEvent | Key down or up event |
 KeyPressEvent | User pressed and released a key |
 LogManager | Used for doing logging with variable debug levels |
 MemBlock | Holds arbitrary blocks of memory |
 MouseEvent | User did something with the mouse |
 MouseTrackingEvent | Mouse entered or left a tracking region (NOT IMPLEMENTED) |
 NetClient | Network endpoint that can initiate a connection |
 NetConnection | Sends data between two network endpoints |
 NetServer | Network endpoint that can accept incoming connections |
 Offset | Offset within a 2D coordinate system |
  Point | Point for 2D coordinate system |
  Vector | Vector (magnitude and direction) within a 2D coordinate system |
 Port | Area in which drawing is done, a viewport (GUI Only) |
 PortDrawEvent | Port needs to be redrawn (GUI Only) |
 PortResizedEvent | Port has been resized (GUI Only) |
 Quad | 4 point polygon in 2D system |
 Rect | Rectangle for 2D coordinate system |
  RotatedRect | Rectangle with rotation for 2D coordinate system |
 ResourceManager | Used for loading resources |
 ScrollWheelEvent | User repositioned the scroll wheel |
 Serializer | Serialize data into memory |
 ShutdownEvent | Timer fire event |
 SoundEvent | Sound completed or is looping (GUI Only) |
 SoundManager | Used for application wide sound settings and options (GUI Only) |
 SpriteAnimateEvent | Sprite did some animation (Optional) |
 SpriteBreakEvent | Sprite joint is breaking because it was overstressed (Chipmunk Physics Only) |
 SpriteCollideEvent | Sprite collided with something (Optional) |
 SpriteLayerEvent | Something happened to this layer |
 SpriteTouchEvent | User clicked on (or touched) a Sprite |
 TimerEvent | Timer fire event |