The main points of interface to the Pixel Dust Game Framework. More...
Classes | |
class | ConfigManager |
used for loading and saving application configuration info More... | |
class | EventManager |
Distributes events to event handlers. More... | |
class | FileManager |
extras beyond what Node.js FileSystem provides More... | |
class | GraphicsManager |
Used to create and track ports (GUI Only) More... | |
class | LogManager |
used for doing logging with variable debug levels More... | |
class | ResourceManager |
used for loading resources More... | |
class | SoundManager |
used for application wide sound settings and options (GUI Only) More... | |
class | TimerManager |
manages timers that can fire at a particular time, or repeatedly at an interval More... | |
Functions | |
cfg | |
the singleton instance of the ConfigManager More... | |
evt | |
the singleton instance of the EventManager More... | |
fs | |
the singleton instance of the FileManager More... | |
gfx | |
the singleton instance of the GraphicsManager More... | |
res | |
the singleton instance of the ResourceManager More... | |
snd | |
the singleton instance of the SoundManager More... | |
tm | |
the singleton instance of the TimerManager More... | |
The main points of interface to the Pixel Dust Game Framework.
|
related |
the singleton instance of the ConfigManager
|
related |
the singleton instance of the EventManager
|
related |
the singleton instance of the FileManager
|
related |
the singleton instance of the GraphicsManager
|
related |
the singleton instance of the ResourceManager
|
related |
the singleton instance of the SoundManager
|
related |
the singleton instance of the TimerManager