
The main points of interface to the Pixel Dust Game Framework. More...
 
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Classes | |
| class | ConfigManager | 
| used for loading and saving application configuration info  More... | |
| class | EventManager | 
| Distributes events to event handlers.  More... | |
| class | FileManager | 
| extras beyond what Node.js FileSystem provides  More... | |
| class | GraphicsManager | 
| Used to create and track ports (GUI Only)  More... | |
| class | LogManager | 
| used for doing logging with variable debug levels  More... | |
| class | ResourceManager | 
| used for loading resources  More... | |
| class | SoundManager | 
| used for application wide sound settings and options (GUI Only)  More... | |
| class | TimerManager | 
| manages timers that can fire at a particular time, or repeatedly at an interval  More... | |
Functions | |
| cfg | |
| the singleton instance of the ConfigManager  More... | |
| evt | |
| the singleton instance of the EventManager  More... | |
| fs | |
| the singleton instance of the FileManager  More... | |
| gfx | |
| the singleton instance of the GraphicsManager  More... | |
| res | |
| the singleton instance of the ResourceManager  More... | |
| snd | |
| the singleton instance of the SoundManager  More... | |
| tm | |
| the singleton instance of the TimerManager  More... | |
The main points of interface to the Pixel Dust Game Framework.
      
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  related | 
the singleton instance of the ConfigManager
      
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  related | 
the singleton instance of the EventManager
      
  | 
  related | 
the singleton instance of the FileManager
      
  | 
  related | 
the singleton instance of the GraphicsManager
      
  | 
  related | 
the singleton instance of the ResourceManager
      
  | 
  related | 
the singleton instance of the SoundManager
      
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  related | 
the singleton instance of the TimerManager
 and a whole mess of custom scripts.