
The main points of interface to the Pixel Dust Game Framework. More...
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Classes | |
| class | ConfigManager |
| used for loading and saving application configuration info More... | |
| class | EventManager |
| Distributes events to event handlers. More... | |
| class | FileManager |
| extras beyond what Node.js FileSystem provides More... | |
| class | GraphicsManager |
| Used to create and track ports (GUI Only) More... | |
| class | LogManager |
| used for doing logging with variable debug levels More... | |
| class | ResourceManager |
| used for loading resources More... | |
| class | SoundManager |
| used for application wide sound settings and options (GUI Only) More... | |
| class | TimerManager |
| manages timers that can fire at a particular time, or repeatedly at an interval More... | |
Functions | |
| cfg | |
| the singleton instance of the ConfigManager More... | |
| evt | |
| the singleton instance of the EventManager More... | |
| fs | |
| the singleton instance of the FileManager More... | |
| gfx | |
| the singleton instance of the GraphicsManager More... | |
| res | |
| the singleton instance of the ResourceManager More... | |
| snd | |
| the singleton instance of the SoundManager More... | |
| tm | |
| the singleton instance of the TimerManager More... | |
The main points of interface to the Pixel Dust Game Framework.
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related |
the singleton instance of the ConfigManager
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related |
the singleton instance of the EventManager
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related |
the singleton instance of the FileManager
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related |
the singleton instance of the GraphicsManager
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related |
the singleton instance of the ResourceManager
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related |
the singleton instance of the SoundManager
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related |
the singleton instance of the TimerManager
and a whole mess of custom scripts.