Pixel Dust Game Engine
v0.9.5
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- o -
offsetFrameCenters() :
Sprite
OffsetT() :
OffsetT
openConnection() :
NetworkManager
openResourceFile() :
ResourceManager
operator QuadT< T >() :
RectT
,
RotatedRectT
operator!=() :
OffsetT
,
RectT
operator*() :
OffsetT
operator*=() :
OffsetT
operator+() :
OffsetT
,
RectT
operator+=() :
RectT
,
OffsetT
operator-() :
OffsetT
,
RectT
operator-=() :
RectT
,
OffsetT
,
RectT
operator/() :
OffsetT
operator/=() :
OffsetT
operator=() :
RectT
,
OffsetT
,
Color
operator==() :
Color
,
OffsetT
,
QuadT
,
Color
,
RectT
out_of_data() :
out_of_data
overlaps() :
RectT
ownedByAnimated() :
IAnimationHelper
ownedBySprite() :
ISpriteCollideHelper
,
ISpriteDrawHelper
Generated by
1.8.2