Pixel Dust Game Engine
v0.9.5
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- a -
accelerate() :
Animated
accelerateTo() :
Animated
addAnimationHelper() :
Animated
addFramesImage() :
Sprite
addHandler() :
EventEmitter
addIncomingPacketGatekeeper() :
NetworkManager
addRef() :
RefCountedObj
,
IEventHandler
addSprite() :
SpriteLayer
addSpriteInFrontOf() :
SpriteLayer
allowCollision() :
ISpriteCollideHelper
animate() :
IAnimationHelper
applyForce() :
Animated
applyTorque() :
Animated
aquire() :
Mutex
,
AutoMutexNoThrow
AutoCriticalSection() :
AutoCriticalSection
AutoMutex() :
AutoMutex
AutoMutexNoThrow() :
AutoMutexNoThrow
awaitSignal() :
Semaphore
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