Pixel Dust Game Engine
v0.9.5
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Here is a list of all class members with links to the classes they belong to:
- f -
facing_East :
TileLayer
facing_Ignore :
TileLayer
facing_North :
TileLayer
facing_South :
TileLayer
facing_West :
TileLayer
fadeIn() :
SpriteLayer
,
Sound
,
Sprite
fadeOut() :
Sound
,
Sprite
,
SpriteLayer
fadeTo() :
Sprite
filesClosed :
MemStats
filesOpened :
MemStats
fillCircle() :
Port
fillOval() :
Port
fillRect() :
Port
fillRectEx() :
Port
fillRectWithGradient() :
Port
fillRoundRect() :
Port
filter_Bell :
Image
filter_Best :
Image
filter_Box :
Image
filter_BSpline :
Image
filter_Lanczos3 :
Image
filter_Mitchell :
Image
filter_Normal :
Image
filter_Triangle :
Image
FilterType :
Image
findClose() :
OS
findFirst() :
OS
findNext() :
OS
findSprite() :
SpriteLayer
fit_Fill :
Image
fit_FillKeepProportions :
Image
fit_Height :
Image
fit_Inside :
Image
fit_None :
Image
fit_Width :
Image
FitType :
Image
flag_NoFraming :
NetworkManager
flag_NoHandshake :
NetworkManager
flag_PublicPort :
NetworkManager
flag_RawTCP :
NetworkManager
flag_RawUDP :
NetworkManager
flag_TCPOnly :
NetworkManager
flag_UDPOnly :
NetworkManager
flipped_Both :
TileLayer
flipped_Horizontal :
TileLayer
flipped_Ignore :
TileLayer
flipped_None :
TileLayer
flipped_Vertical :
TileLayer
frameCircle() :
Port
frameNum :
PortDrawInfo
frameOval() :
Port
frameRect() :
Port
frameRectEx() :
Port
frameRoundRect() :
Port
freeFunc :
UserData
freeHow :
UserData
freeUserData() :
Sprite
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