This is the complete list of members for TileLayer, including all inherited members.
| accelerate(number deltaSpeed, int msDuration=duration_Instantaneous, int easing=linearTween) | Animated | |
| accelerateTo(number speed, int msDuration=duration_Instantaneous, int easing=linearTween) | Animated | |
| addAnimationHelper(IAnimationHelper helper) | Animated | |
| addHandler(IEventHandler inHandler, int inEventType=all_events) | EventEmitter | |
| addSprite(Sprite newSprite) | SpriteLayer | |
| animate(int msElapsed) | Animated | |
| applyForce(Vector force, int msDuration=duration_Instantaneous) | Animated | |
| applyTorque(number forceSpin, int msDuration=duration_Instantaneous) | Animated | |
| blockEvent(int inEventType) | EventEmitter | |
| changeCenter(Offset offset, int msDuration=duration_Instantaneous, int easing=easeInOutQuad) | Animated | |
| changeCenterTo(Offset offset, int msDuration=duration_Instantaneous, int easing=easeInOutQuad) | Animated | |
| checkCollision(Sprite movingSprite, uint alphaThreshold=128, boolean shortCircuit=true) | TileLayer | |
| cleanupSpriteLayer | SpriteLayer | related |
| clear() | EventEmitter | |
| clearAnimationHelpers() | Animated | |
| createSprite() | SpriteLayer | |
| createSpriteFromSCML(string inSCML, string inEntityName=null) | SpriteLayer | |
| createSpriteFromSCMLEntity(string inEntityName) | SpriteLayer | |
| createSpriteFromSCMLFile(string inFileName, string inEntityName=null) | SpriteLayer | |
| createSpriteLayer | SpriteLayer | related |
| createSpriteLayerFromSCMLFile | SpriteLayer | related |
| defineTileSet(int tileWidth, int tileHeight, Image tiles, boolean hasTransparency=true, boolean flipTiles=false) | TileLayer | |
| deserialize(Deserializer deserializer) | SpriteLayer | |
| disableCollisions() | SpriteLayer | |
| disableCollisionsWithLayer(SpriteLayer otherLayer) | SpriteLayer | |
| enableCollisions() | SpriteLayer | |
| enableCollisionsWithLayer(SpriteLayer otherLayer) | SpriteLayer | |
| fadeIn(int msDuration, int easing=linearTween) | SpriteLayer | |
| fadeOut(int msDuration, int easing=linearTween) | SpriteLayer | |
| findSprite(int id) | SpriteLayer | |
| getBoundingBox() | Animated | |
| getCenterOffset() | Animated | |
| getHeight() | Animated | |
| getLocation() | Animated | |
| getMapData(int mapWidth=0, int mapHeight=0, int srcX, int srcY) | TileLayer | |
| getMass() | Animated | |
| getMoveFriction() | Animated | |
| getMovementDirectionInRadians() | Animated | |
| getMyClassTag() | SpriteLayer | |
| getNthSprite(int index) | SpriteLayer | |
| getOrigin() | SpriteLayer | |
| getRotatedBounds() | Animated | |
| getRotation() | Animated | |
| getSerializedSize(Serializer serializer) | SpriteLayer | |
| getSizeFriction() | Animated | |
| getSpace() | SpriteLayer | |
| getSpeed() | Animated | |
| getSpin() | Animated | |
| getSpinFriction() | Animated | |
| getSpritePort() | SpriteLayer | |
| getSpriteZOrder(Sprite sprite) | SpriteLayer | |
| getTileSetImage() | TileLayer | |
| getTileSize() | TileLayer | |
| getTileTypeAndFacingAt(int x, int y) | TileLayer | |
| getTileTypeAt(int x, int y) | TileLayer | |
| getVelocity() | Animated | |
| getWidth() | Animated | |
| getWorldBounds() | TileLayer | |
| getWorldSize() | TileLayer | |
| getZoom() | SpriteLayer | |
| getZOrder() | SpriteLayer | |
| grow(number factor, int msDuration=duration_Instantaneous, int easing=easeInOutQuad) | Animated | |
| hasSprite(Sprite sprite) | SpriteLayer | |
| hide() | SpriteLayer | |
| isHidden() | SpriteLayer | |
| isSpriteBehind(Sprite sprite, Sprite otherSprite) | SpriteLayer | |
| layerToPortOffset(Offset o) | SpriteLayer | |
| layerToPortPoint(Point p) | SpriteLayer | |
| layerToPortQuad(Quad q) | SpriteLayer | |
| layerToPortRect(Rect r) | SpriteLayer | |
| layerToPortVector(Vector v) | SpriteLayer | |
| loadMapData(BinaryString data, int mapWidth=0, int mapHeight=0, int dstX, int dstY) | TileLayer | |
| loadMapData(MemBlock data, int mapWidth=0, int mapHeight=0, int dstX, int dstY) | TileLayer | |
| move(Offset delta, int msDuration=duration_Instantaneous, int easing=easeInOutQuad) | Animated | |
| moveBehind(SpriteLayer layer) | SpriteLayer | |
| moveInFrontOf(SpriteLayer layer) | SpriteLayer | |
| moveTo(Point where, int msDuration=duration_Instantaneous, int easing=easeInOutQuad) | Animated | |
| moveToBack() | SpriteLayer | |
| moveToFront() | SpriteLayer | |
| moveWith(SpriteLayer layer, number moveRatio=1.0, number zoomRatio=1.0) | SpriteLayer | |
| on(int eventCode, function func) | SpriteLayer | |
| onAnimationComplete(function func) | SpriteLayer | |
| onAnimationEnd(function func) | SpriteLayer | |
| onAnimationLoop(function func) | SpriteLayer | |
| onAnimationStart(function func) | SpriteLayer | |
| onCollideSprite(function func) | SpriteLayer | |
| onCollideWall(function func) | SpriteLayer | |
| onDrawPortComplete(function func) | SpriteLayer | |
| onErasePort(function func) | SpriteLayer | |
| onExitLayer(function func) | SpriteLayer | |
| onFadeComplete(function func) | SpriteLayer | |
| onFadeInComplete(function func) | SpriteLayer | |
| onFadeOutComplete(function func) | SpriteLayer | |
| onLayerFadeInComplete(function func) | SpriteLayer | |
| onLayerFadeOutComplete(function func) | SpriteLayer | |
| onMouseClick(function func) | SpriteLayer | |
| onMouseDown(function func) | SpriteLayer | |
| onMouseEnter(function func) | SpriteLayer | |
| onMouseLeave(function func) | SpriteLayer | |
| onMouseUp(function func) | SpriteLayer | |
| onOffscreen(function func) | SpriteLayer | |
| onOnscreen(function func) | SpriteLayer | |
| onPostAnimateLayer(function func) | SpriteLayer | |
| onPostDrawLayer(function func) | SpriteLayer | |
| onPreAnimateLayer(function func) | SpriteLayer | |
| onPreDrawLayer(function func) | SpriteLayer | |
| onZoomComplete(function func) | SpriteLayer | |
| portToLayerOffset(Offset o) | SpriteLayer | |
| portToLayerPoint(Point p) | SpriteLayer | |
| portToLayerQuad(Quad q) | SpriteLayer | |
| portToLayerRect(Rect r) | SpriteLayer | |
| portToLayerVector(Vector v) | SpriteLayer | |
| registerSerializableClass | ISerializable | related |
| removeAllSprites() | SpriteLayer | |
| removeAnimationHelper(IAnimationHelper helper) | Animated | |
| removeHandler(IEventHandler inHandler, int inEventType=all_events) | EventEmitter | |
| removeSprite(Sprite oldSprite) | SpriteLayer | |
| resize(number deltaWidth, number deltaHeight, int msDuration=duration_Instantaneous, int easing=easeInOutQuad) | Animated | |
| resizeTo(number width, number height, int msDuration=duration_Instantaneous, int easing=easeInOutQuad) | Animated | |
| rotate(number radians, int msDuration=duration_Instantaneous, int easing=easeInOutQuad) | Animated | |
| rotateTo(number radiansRotation, int msDuration=duration_Instantaneous, int easing=easeInOutQuad) | Animated | |
| serialize(Serializer serializer) | SpriteLayer | |
| setAutoCenter(boolean autoCenter=true) | SpriteLayer | |
| setCenterOffset(Offset inCenterOffset) | Animated | |
| setDamping(number damping) | SpriteLayer | |
| setFixedMoveAxis(boolean fixedAxis=true) | SpriteLayer | |
| setFriction(number frictionCoefficient) | Animated | |
| setGravity(number gravity, boolean keepItDownward=true) | SpriteLayer | |
| setHeight(number inHeight) | Animated | |
| setKeepGravityDownward(boolean keepItDownward=true) | SpriteLayer | |
| setLocation(Point inLocation) | Animated | |
| setMass(number inMass) | Animated | |
| setMoveFriction(number inMoveFriction) | Animated | |
| setOrigin(Point origin) | SpriteLayer | |
| setRotation(number inRotation) | Animated | |
| setSerializationFlags(uint flags) | SpriteLayer | |
| setSize(number width, number height) | Animated | |
| setSizeFriction(number inSizeFriction) | Animated | |
| setSpeed(number inSpeed) | Animated | |
| setSpin(number inSpin) | Animated | |
| setSpinFriction(number inSpinFriction) | Animated | |
| setSpritePort(Port port) | SpriteLayer | |
| setStaticLayer(boolean isStatic=true) | SpriteLayer | |
| setTileTypeAt(int x, int y, uint t, uint facing=facing_Ignore) | TileLayer | |
| setUseChipmunkPhysics(boolean useIt=true) | SpriteLayer | |
| setVelocity(Vector deltaPerSec) | Animated | |
| setVelocity(number deltaXPerSec, number deltaYPerSec) | Animated | |
| setVelocityInRadians(number speed, number direction) | Animated | |
| setWidth(number inWidth) | Animated | |
| setWorldSize(int width, int height, boolean repeatingX=false, boolean repeatingY=false) | TileLayer | |
| setZoom(number zoomLevel) | SpriteLayer | |
| show() | SpriteLayer | |
| startAnimations() | SpriteLayer | |
| startGrowing(number amountPerSecond) | Animated | |
| startStretching(number widthPerSecond, number heightPerSecond) | Animated | |
| stopAllForces() | Animated | |
| stopAnimations() | SpriteLayer | |
| stopGrowing() | Animated | |
| stopMoving() | Animated | |
| stopSpinning() | Animated | |
| stopStretching() | Animated | |
| stretch(number widthFactor, number heightFactor, int msDuration=duration_Instantaneous, int easing=easeInOutQuad) | Animated | |
| unblockEvent(int inEventType) | EventEmitter | |
| wait(int msDuration) | Animated | |
| zoom(number deltaZoomLevel, int msDuration, int easing=easeInOutQuad, Rect keepInRect=Rect(0, 0), Point centerOn=Point(0, 0)) | SpriteLayer | |
| zoomTo(number zoomLevel, int msDuration, int easing=easeInOutQuad, Rect keepInRect=Rect(0, 0), Point centerOn=Point(0, 0)) | SpriteLayer |
and a whole mess of custom scripts.