PDG engine v0.9.5
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SpriteLayer Member List

This is the complete list of members for SpriteLayer, including all inherited members.

accelerate(number deltaSpeed, int msDuration=duration_Instantaneous, int easing=linearTween)Animated
accelerateTo(number speed, int msDuration=duration_Instantaneous, int easing=linearTween)Animated
addAnimationHelper(IAnimationHelper helper)Animated
addHandler(IEventHandler inHandler, int inEventType=all_events)EventEmitter
addSprite(Sprite newSprite)SpriteLayer
animate(int msElapsed)Animated
applyForce(Vector force, int msDuration=duration_Instantaneous)Animated
applyTorque(number forceSpin, int msDuration=duration_Instantaneous)Animated
blockEvent(int inEventType)EventEmitter
changeCenter(Offset offset, int msDuration=duration_Instantaneous, int easing=easeInOutQuad)Animated
changeCenterTo(Offset offset, int msDuration=duration_Instantaneous, int easing=easeInOutQuad)Animated
cleanupSpriteLayerSpriteLayerrelated
clear()EventEmitter
clearAnimationHelpers()Animated
createSprite()SpriteLayer
createSpriteFromSCML(string inSCML, string inEntityName=null)SpriteLayer
createSpriteFromSCMLEntity(string inEntityName)SpriteLayer
createSpriteFromSCMLFile(string inFileName, string inEntityName=null)SpriteLayer
createSpriteLayerSpriteLayerrelated
createSpriteLayerFromSCMLFileSpriteLayerrelated
deserialize(Deserializer deserializer)SpriteLayer
disableCollisions()SpriteLayer
disableCollisionsWithLayer(SpriteLayer otherLayer)SpriteLayer
enableCollisions()SpriteLayer
enableCollisionsWithLayer(SpriteLayer otherLayer)SpriteLayer
fadeIn(int msDuration, int easing=linearTween)SpriteLayer
fadeOut(int msDuration, int easing=linearTween)SpriteLayer
findSprite(int id)SpriteLayer
getBoundingBox()Animated
getCenterOffset()Animated
getHeight()Animated
getLocation()Animated
getMass()Animated
getMoveFriction()Animated
getMovementDirectionInRadians()Animated
getMyClassTag()SpriteLayer
getNthSprite(int index)SpriteLayer
getOrigin()SpriteLayer
getRotatedBounds()Animated
getRotation()Animated
getSerializedSize(Serializer serializer)SpriteLayer
getSizeFriction()Animated
getSpace()SpriteLayer
getSpeed()Animated
getSpin()Animated
getSpinFriction()Animated
getSpritePort()SpriteLayer
getSpriteZOrder(Sprite sprite)SpriteLayer
getVelocity()Animated
getWidth()Animated
getZoom()SpriteLayer
getZOrder()SpriteLayer
grow(number factor, int msDuration=duration_Instantaneous, int easing=easeInOutQuad)Animated
hasSprite(Sprite sprite)SpriteLayer
hide()SpriteLayer
isHidden()SpriteLayer
isSpriteBehind(Sprite sprite, Sprite otherSprite)SpriteLayer
layerToPortOffset(Offset o)SpriteLayer
layerToPortPoint(Point p)SpriteLayer
layerToPortQuad(Quad q)SpriteLayer
layerToPortRect(Rect r)SpriteLayer
layerToPortVector(Vector v)SpriteLayer
move(Offset delta, int msDuration=duration_Instantaneous, int easing=easeInOutQuad)Animated
moveBehind(SpriteLayer layer)SpriteLayer
moveInFrontOf(SpriteLayer layer)SpriteLayer
moveTo(Point where, int msDuration=duration_Instantaneous, int easing=easeInOutQuad)Animated
moveToBack()SpriteLayer
moveToFront()SpriteLayer
moveWith(SpriteLayer layer, number moveRatio=1.0, number zoomRatio=1.0)SpriteLayer
on(int eventCode, function func)SpriteLayer
onAnimationComplete(function func)SpriteLayer
onAnimationEnd(function func)SpriteLayer
onAnimationLoop(function func)SpriteLayer
onAnimationStart(function func)SpriteLayer
onCollideSprite(function func)SpriteLayer
onCollideWall(function func)SpriteLayer
onDrawPortComplete(function func)SpriteLayer
onErasePort(function func)SpriteLayer
onExitLayer(function func)SpriteLayer
onFadeComplete(function func)SpriteLayer
onFadeInComplete(function func)SpriteLayer
onFadeOutComplete(function func)SpriteLayer
onLayerFadeInComplete(function func)SpriteLayer
onLayerFadeOutComplete(function func)SpriteLayer
onMouseClick(function func)SpriteLayer
onMouseDown(function func)SpriteLayer
onMouseEnter(function func)SpriteLayer
onMouseLeave(function func)SpriteLayer
onMouseUp(function func)SpriteLayer
onOffscreen(function func)SpriteLayer
onOnscreen(function func)SpriteLayer
onPostAnimateLayer(function func)SpriteLayer
onPostDrawLayer(function func)SpriteLayer
onPreAnimateLayer(function func)SpriteLayer
onPreDrawLayer(function func)SpriteLayer
onZoomComplete(function func)SpriteLayer
portToLayerOffset(Offset o)SpriteLayer
portToLayerPoint(Point p)SpriteLayer
portToLayerQuad(Quad q)SpriteLayer
portToLayerRect(Rect r)SpriteLayer
portToLayerVector(Vector v)SpriteLayer
registerSerializableClassISerializablerelated
removeAllSprites()SpriteLayer
removeAnimationHelper(IAnimationHelper helper)Animated
removeHandler(IEventHandler inHandler, int inEventType=all_events)EventEmitter
removeSprite(Sprite oldSprite)SpriteLayer
resize(number deltaWidth, number deltaHeight, int msDuration=duration_Instantaneous, int easing=easeInOutQuad)Animated
resizeTo(number width, number height, int msDuration=duration_Instantaneous, int easing=easeInOutQuad)Animated
rotate(number radians, int msDuration=duration_Instantaneous, int easing=easeInOutQuad)Animated
rotateTo(number radiansRotation, int msDuration=duration_Instantaneous, int easing=easeInOutQuad)Animated
serialize(Serializer serializer)SpriteLayer
setAutoCenter(boolean autoCenter=true)SpriteLayer
setCenterOffset(Offset inCenterOffset)Animated
setDamping(number damping)SpriteLayer
setFixedMoveAxis(boolean fixedAxis=true)SpriteLayer
setFriction(number frictionCoefficient)Animated
setGravity(number gravity, boolean keepItDownward=true)SpriteLayer
setHeight(number inHeight)Animated
setKeepGravityDownward(boolean keepItDownward=true)SpriteLayer
setLocation(Point inLocation)Animated
setMass(number inMass)Animated
setMoveFriction(number inMoveFriction)Animated
setOrigin(Point origin)SpriteLayer
setRotation(number inRotation)Animated
setSerializationFlags(uint flags)SpriteLayer
setSize(number width, number height)Animated
setSizeFriction(number inSizeFriction)Animated
setSpeed(number inSpeed)Animated
setSpin(number inSpin)Animated
setSpinFriction(number inSpinFriction)Animated
setSpritePort(Port port)SpriteLayer
setStaticLayer(boolean isStatic=true)SpriteLayer
setUseChipmunkPhysics(boolean useIt=true)SpriteLayer
setVelocity(Vector deltaPerSec)Animated
setVelocity(number deltaXPerSec, number deltaYPerSec)Animated
setVelocityInRadians(number speed, number direction)Animated
setWidth(number inWidth)Animated
setZoom(number zoomLevel)SpriteLayer
show()SpriteLayer
startAnimations()SpriteLayer
startGrowing(number amountPerSecond)Animated
startStretching(number widthPerSecond, number heightPerSecond)Animated
stopAllForces()Animated
stopAnimations()SpriteLayer
stopGrowing()Animated
stopMoving()Animated
stopSpinning()Animated
stopStretching()Animated
stretch(number widthFactor, number heightFactor, int msDuration=duration_Instantaneous, int easing=easeInOutQuad)Animated
unblockEvent(int inEventType)EventEmitter
wait(int msDuration)Animated
zoom(number deltaZoomLevel, int msDuration, int easing=easeInOutQuad, Rect keepInRect=Rect(0, 0), Point centerOn=Point(0, 0))SpriteLayer
zoomTo(number zoomLevel, int msDuration, int easing=easeInOutQuad, Rect keepInRect=Rect(0, 0), Point centerOn=Point(0, 0))SpriteLayer

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