This is the complete list of members for Sound, including all inherited members.
| addHandler(IEventHandler inHandler, int inEventType=all_events) | EventEmitter | |
| blockEvent(int inEventType) | EventEmitter | |
| changeOffsetX(int targetOffset, int msDuration, int easing=linearTween) | Sound | |
| changePitch(number targetOffset, int msDuration, int easing=easeInOutQuad) | Sound | |
| changeVolume(number level, uint fadeMs, int easing=linearTween) | Sound | |
| clear() | EventEmitter | |
| fadeIn(uint fadeMs, int easing=linearTween) | Sound | |
| fadeOut(uint fadeMs, int easing=linearTween) | Sound | |
| getVolume() | Sound | |
| isLooping() | Sound | |
| isPaused() | Sound | |
| on(int eventCode, function func) | Sound | |
| onDonePlaying(function func) | Sound | |
| onFailedToPlay(function func) | Sound | |
| onLooping(function func) | Sound | |
| pause() | Sound | |
| play(number vol=1.0, int offsetX=0, number pitch=0, uint fromMs=0, int lenMs=ENTIRE_LENGTH) | Sound | |
| removeHandler(IEventHandler inHandler, int inEventType=all_events) | EventEmitter | |
| resume() | Sound | |
| setLooping(boolean loopingOn) | Sound | |
| setOffsetX(int offsetX) | Sound | |
| setPitch(number pitchOffset) | Sound | |
| setVolume(number inVolume) | Sound | |
| skip(int skipMilliseconds) | Sound | |
| skipTo(uint timeMs) | Sound | |
| start() | Sound | |
| stop() | Sound | |
| unblockEvent(int inEventType) | EventEmitter |
and a whole mess of custom scripts.