PDG engine v0.9.5
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Sound Member List

This is the complete list of members for Sound, including all inherited members.

addHandler(IEventHandler inHandler, int inEventType=all_events)EventEmitter
blockEvent(int inEventType)EventEmitter
changeOffsetX(int targetOffset, int msDuration, int easing=linearTween)Sound
changePitch(number targetOffset, int msDuration, int easing=easeInOutQuad)Sound
changeVolume(number level, uint fadeMs, int easing=linearTween)Sound
clear()EventEmitter
fadeIn(uint fadeMs, int easing=linearTween)Sound
fadeOut(uint fadeMs, int easing=linearTween)Sound
getVolume()Sound
isLooping()Sound
isPaused()Sound
on(int eventCode, function func)Sound
onDonePlaying(function func)Sound
onFailedToPlay(function func)Sound
onLooping(function func)Sound
pause()Sound
play(number vol=1.0, int offsetX=0, number pitch=0, uint fromMs=0, int lenMs=ENTIRE_LENGTH)Sound
removeHandler(IEventHandler inHandler, int inEventType=all_events)EventEmitter
resume()Sound
setLooping(boolean loopingOn)Sound
setOffsetX(int offsetX)Sound
setPitch(number pitchOffset)Sound
setVolume(number inVolume)Sound
skip(int skipMilliseconds)Sound
skipTo(uint timeMs)Sound
start()Sound
stop()Sound
unblockEvent(int inEventType)EventEmitter

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