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Pixel Dust Game Engine
v0.9.5
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Things used for handling physics simulation. More...
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struct SpriteCollideInfo | PDG_SUBCLASS_OF (SpriteAnimateInfo) |
Things used for handling physics simulation.
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read |
Event Data for eventType_SpriteCollide.
the other sprite in the collision (cpBody/Shape B in the Chipmunk Arbiter)
which sprite is doing the animation
the impulse (instantaneous force) applied to resolve the collision
the force of the collision
the energy lost in the collision