Pixel Dust Game Engine  v0.9.5
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TimerManager Member List

This is the complete list of members for TimerManager, including all inherited members.

addHandler(IEventHandler *inHandler, long inType=all_events)EventEmittervirtual
blockEvent(long inEventType)EventEmittervirtual
cancelAllTimers()TimerManager
cancelTimer(long id)TimerManager
checkTimers()TimerManager
clear(bool doRelease=true)EventEmittervirtual
createSingletonInstance()Singleton< TimerManager >static
delayTimer(long id, ms_delta delay)TimerManager
delayTimerUntil(long id, ms_time msTime)TimerManager
EventEmitter()EventEmitterinline
getSingletonInstance()Singleton< TimerManager >inlinestatic
getWhenTimerFiresNext(long id)TimerManager
hasInstance()Singleton< TimerManager >inlinestatic
instance()Singleton< TimerManager >inlinestatic
isPaused()TimerManager
isTimerPaused(long id)TimerManager
msTillNextFire()TimerManager
pause()TimerManager
pauseTimer(long id)TimerManager
postEvent(long inEventType, void *inEventData, EventEmitter *fromEmitter=0)EventEmittervirtual
removeHandler(IEventHandler *inHandler, long inType=all_events)EventEmittervirtual
setInstance(TimerManager *i)Singleton< TimerManager >inlinestatic
Singleton()Singleton< TimerManager >inline
Singleton< TimerManager > classTimerManagerfriend
startTimer(long id, ms_delta delay, bool oneShot=true, UserData *userData=0)TimerManager
unblockEvent(long inEventType)EventEmittervirtual
unpause()TimerManager
unpauseTimer(long id)TimerManager
~Singleton()Singleton< TimerManager >inlinevirtual