Pixel Dust Game Engine
v0.9.5
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pdg
TimerManager
TimerManager Member List
This is the complete list of members for
TimerManager
, including all inherited members.
addHandler
(IEventHandler *inHandler, long inType=all_events)
EventEmitter
virtual
blockEvent
(long inEventType)
EventEmitter
virtual
cancelAllTimers
()
TimerManager
cancelTimer
(long id)
TimerManager
checkTimers
()
TimerManager
clear
(bool doRelease=true)
EventEmitter
virtual
createSingletonInstance
()
Singleton< TimerManager >
static
delayTimer
(long id, ms_delta delay)
TimerManager
delayTimerUntil
(long id, ms_time msTime)
TimerManager
EventEmitter
()
EventEmitter
inline
getSingletonInstance
()
Singleton< TimerManager >
inline
static
getWhenTimerFiresNext
(long id)
TimerManager
hasInstance
()
Singleton< TimerManager >
inline
static
instance
()
Singleton< TimerManager >
inline
static
isPaused
()
TimerManager
isTimerPaused
(long id)
TimerManager
msTillNextFire
()
TimerManager
pause
()
TimerManager
pauseTimer
(long id)
TimerManager
postEvent
(long inEventType, void *inEventData, EventEmitter *fromEmitter=0)
EventEmitter
virtual
removeHandler
(IEventHandler *inHandler, long inType=all_events)
EventEmitter
virtual
setInstance
(TimerManager *i)
Singleton< TimerManager >
inline
static
Singleton
()
Singleton< TimerManager >
inline
Singleton< TimerManager >
class
TimerManager
friend
startTimer
(long id, ms_delta delay, bool oneShot=true, UserData *userData=0)
TimerManager
unblockEvent
(long inEventType)
EventEmitter
virtual
unpause
()
TimerManager
unpauseTimer
(long id)
TimerManager
~Singleton
()
Singleton< TimerManager >
inline
virtual
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