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Pixel Dust Game Engine
v0.9.5
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This is the complete list of members for SpriteLayer, including all inherited members.
| accelerate(float deltaSpeed, ms_delta msDuration, EasingFunc easing=linearTween) | Animated | inline |
| accelerateTo(float speed, ms_delta msDuration, EasingFunc easing=linearTween) | Animated | virtual |
| action_AnimationComplete enum value | SpriteLayer | |
| action_AnimationStart enum value | SpriteLayer | |
| action_DrawPortComplete enum value | SpriteLayer | |
| action_ErasePort enum value | SpriteLayer | |
| action_FadeInComplete enum value | SpriteLayer | |
| action_FadeOutComplete enum value | SpriteLayer | |
| action_PostAnimateLayer enum value | SpriteLayer | |
| action_PostDrawLayer enum value | SpriteLayer | |
| action_PreAnimateLayer enum value | SpriteLayer | |
| action_PreDrawLayer enum value | SpriteLayer | |
| action_ZoomComplete enum value | SpriteLayer | |
| addAnimationHelper(IAnimationHelper *helper) | Animated | virtual |
| addHandler(IEventHandler *inHandler, long inType=all_events) | EventEmitter | virtual |
| addRef() const | RefCountedObj | inlinevirtual |
| addSprite(Sprite *newSprite) | SpriteLayer | virtual |
| addSpriteInFrontOf(Sprite *newSprite, Sprite *targetSprite) | SpriteLayer | virtual |
| addSprites enum value | SpriteLayer | |
| applyForce(const Vector &force, ms_delta msDuration=duration_Instantaneous) | Animated | virtual |
| applyForce(float forceX, float forceY, ms_delta msDuration=duration_Instantaneous) | Animated | inlinevirtual |
| applyTorque(float forceSpin, ms_delta msDuration=duration_Instantaneous) | Animated | virtual |
| blockEvent(long inEventType) | EventEmitter | virtual |
| changeCenter(float deltaXOffset, float deltaYOffset, ms_delta msDuration, EasingFunc easing=easeInOutQuad) | Animated | inline |
| changeCenter(const Offset &offset, ms_delta msDuration, EasingFunc easing=easeInOutQuad) | Animated | inline |
| changeCenterTo(float xOffset, float yOffset, ms_delta msDuration, EasingFunc easing=easeInOutQuad) | Animated | inline |
| changeCenterTo(const Offset &offset, ms_delta msDuration, EasingFunc easing=easeInOutQuad) | Animated | |
| clear(bool doRelease=true) | EventEmitter | virtual |
| clearAnimationHelpers() | Animated | virtual |
| cloneSprite(const Sprite *originalSprite) | SpriteLayer | virtual |
| pdg::CreateInstance() | Animated | inlinestatic |
| Serializable< SpriteLayer >::CreateInstance() | Serializable< SpriteLayer > | inlinestatic |
| createSprite() | SpriteLayer | virtual |
| deserialize(IDeserializer *deserializer)=0 | ISerializable | pure virtual |
| disableCollisions() | SpriteLayer | virtual |
| disableCollisionsWithLayer(SpriteLayer *otherLayer) | SpriteLayer | virtual |
| dontAddSprites enum value | SpriteLayer | |
| duration_Constant enum value | Animated | |
| duration_Instantaneous enum value | Animated | |
| enableCollisions() | SpriteLayer | virtual |
| enableCollisionsWithLayer(SpriteLayer *otherLayer) | SpriteLayer | virtual |
| EventEmitter() | EventEmitter | inline |
| fadeIn(ms_delta msDuration, EasingFunc easing=linearTween) | SpriteLayer | virtual |
| fadeOut(ms_delta msDuration, EasingFunc easing=linearTween) | SpriteLayer | virtual |
| findSprite(long id) | SpriteLayer | virtual |
| getBoundingBox() | Animated | inline |
| getCenterOffset() | Animated | inline |
| getHeight() | Animated | inline |
| getLayer(long id) | SpriteLayer | static |
| getLocation() | Animated | inline |
| getMass() | Animated | inline |
| getMoveFriction() | Animated | inline |
| getMovementDirectionInRadians() | Animated | inline |
| getMyClassTag() const =0 | ISerializable | pure virtual |
| getNthSprite(int index) | SpriteLayer | virtual |
| getOrigin() const | SpriteLayer | inline |
| getRotatedBounds() | Animated | inline |
| getRotation() | Animated | inline |
| getSerializedSize(ISerializer *serializer) const =0 | ISerializable | pure virtual |
| getSizeFriction() | Animated | inline |
| getSpeed() | Animated | inline |
| getSpin() | Animated | |
| getSpinFriction() | Animated | inline |
| getSpritePort() const | SpriteLayer | inline |
| getSpriteZOrder(Sprite *sprite) | SpriteLayer | virtual |
| getVelocity() | Animated | virtual |
| getWidth() | Animated | inline |
| getZoom() const | SpriteLayer | inline |
| getZOrder() | SpriteLayer | |
| grow(float factor) | Animated | inline |
| grow(float factor, ms_delta msDuration, EasingFunc easing=easeInOutQuad) | Animated | inline |
| hasSprite(Sprite *sprite) | SpriteLayer | virtual |
| hide() | SpriteLayer | virtual |
| pdg::ISerializable() | ISerializable | inline |
| Serializable< SpriteLayer >::ISerializable() | ISerializable | inline |
| isHidden() | SpriteLayer | virtual |
| isSpriteBehind(Sprite *sprite, Sprite *otherSprite) | SpriteLayer | virtual |
| layerId | SpriteLayer | |
| layerToPort(const Point &p) const | SpriteLayer | virtual |
| layerToPort(const Offset &p) const | SpriteLayer | virtual |
| layerToPort(const Vector &p) const | SpriteLayer | inlinevirtual |
| layerToPort(const Rect &r) const | SpriteLayer | virtual |
| layerToPort(const RotatedRect &r) const | SpriteLayer | virtual |
| layerToPort(const Quad &q) const | SpriteLayer | virtual |
| move(float deltaX, float deltaY) | Animated | inline |
| move(const Offset &delta) | Animated | inline |
| move(float deltaX, float deltaY, ms_delta msDuration, EasingFunc easing=easeInOutQuad) | Animated | inline |
| move(const Offset &delta, ms_delta msDuration, EasingFunc easing=easeInOutQuad) | Animated | inline |
| moveBehind(SpriteLayer *layer) | SpriteLayer | virtual |
| moveInFrontOf(SpriteLayer *layer) | SpriteLayer | virtual |
| moveTo(float x, float y) | Animated | inline |
| moveTo(const Point &where) | Animated | inline |
| moveTo(const Point &loc, ms_delta msDuration, EasingFunc easing=easeInOutQuad) | Animated | virtual |
| moveTo(float x, float y, ms_delta msDuration, EasingFunc easing=easeInOutQuad) | Animated | inline |
| moveToBack() | SpriteLayer | inline |
| moveToFront() | SpriteLayer | inline |
| moveWith(SpriteLayer *layer, float moveRatio=1.0f, float zoomRatio=1.0f) | SpriteLayer | virtual |
| noZoom | SpriteLayer | |
| portToLayer(const Point &p) const | SpriteLayer | virtual |
| portToLayer(const Offset &p) const | SpriteLayer | virtual |
| portToLayer(const Vector &p) const | SpriteLayer | inlinevirtual |
| portToLayer(const Rect &r) const | SpriteLayer | virtual |
| portToLayer(const RotatedRect &r) const | SpriteLayer | virtual |
| portToLayer(const Quad &q) const | SpriteLayer | virtual |
| postEvent(long inEventType, void *inEventData, EventEmitter *fromEmitter=0) | EventEmitter | virtual |
| release() const | RefCountedObj | inlinevirtual |
| removeAllSprites() | SpriteLayer | virtual |
| removeAnimationHelper(IAnimationHelper *helper) | Animated | virtual |
| removeHandler(IEventHandler *inHandler, long inType=all_events) | EventEmitter | virtual |
| removeSprite(Sprite *oldSprite) | SpriteLayer | virtual |
| resize(float deltaWidth, float deltaHeight, ms_delta msDuration, EasingFunc easing=easeInOutQuad) | Animated | inline |
| resizeTo(float width, float height, ms_delta msDuration, EasingFunc easing=easeInOutQuad) | Animated | virtual |
| rotate(float radians) | Animated | inline |
| rotate(float radians, ms_delta msDuration, EasingFunc easing=easeInOutQuad) | Animated | inline |
| rotateTo(float radiansRotation) | Animated | inline |
| rotateTo(float radiansRotation, ms_delta msDuration, EasingFunc easing=easeInOutQuad) | Animated | virtual |
| SERIALIZABLE_METHODS() | Animated | |
| SERIALIZABLE_TAG(CLASSTAG_ANIMATED) | Animated | |
| serialize(ISerializer *serializer) const =0 | ISerializable | pure virtual |
| setAutoCenter(bool autoCenter=true) | SpriteLayer | inline |
| setCenterOffset(const Offset &offset) | Animated | inline |
| setFixedMoveAxis(bool fixedAxis=true) | SpriteLayer | inline |
| setFriction(float frictionCoefficient) | Animated | inlinevirtual |
| setHeight(float height) | Animated | inline |
| setLocation(const Point &loc) | Animated | inline |
| setMass(float mass) | Animated | inlinevirtual |
| setMoveFriction(float frictionCoefficient) | Animated | inline |
| setOrigin(const Point &origin) | SpriteLayer | inline |
| setRotation(float radiansRotation) | Animated | |
| setSerializationFlags(uint32 flags) | SpriteLayer | |
| setSize(float width, float height) | Animated | inline |
| setSizeFriction(float frictionCoefficient) | Animated | inline |
| setSpeed(float speed) | Animated | inline |
| setSpin(float radiansPerSecond) | Animated | |
| setSpinFriction(float frictionCoefficient) | Animated | inline |
| setSpritePort(Port *port) | SpriteLayer | virtual |
| setVelocity(const Vector &deltaPerSec) | Animated | virtual |
| setVelocity(float deltaXPerSec, float deltaYPerSec) | Animated | inline |
| setVelocityInRadians(float speed, float direction) | Animated | inline |
| setWidth(float width) | Animated | inline |
| setZoom(float zoomLevel) | SpriteLayer | virtual |
| show() | SpriteLayer | virtual |
| Sprite class | SpriteLayer | friend |
| SpriteManager class | SpriteLayer | friend |
| startAnimations() | SpriteLayer | virtual |
| startGrowing(float amountPerSecond) | Animated | inline |
| startStretching(float widthPerSecond, float heightPerSecond) | Animated | inline |
| stopAllForces() | Animated | virtual |
| stopAnimations() | SpriteLayer | virtual |
| stopGrowing() | Animated | inline |
| stopMoving() | Animated | inline |
| stopSpinning() | Animated | inline |
| stopStretching() | Animated | inline |
| stretch(float widthFactor, float heightFactor) | Animated | inline |
| stretch(float widthFactor, float weightFactor, ms_delta msDuration, EasingFunc easing=easeInOutQuad) | Animated | inline |
| unblockEvent(long inEventType) | EventEmitter | virtual |
| wait(ms_delta msDuration) | Animated | inline |
| zoom(float deltaZoomLevel, ms_delta msDuration, EasingFunc easing=easeInOutQuad, Rect keepInRect=Rect(0, 0), const Point *centerOn=0) | SpriteLayer | inline |
| zoomTo(float zoomLevel, ms_delta msDuration, EasingFunc easing=easeInOutQuad, Rect keepInRect=Rect(0, 0), const Point *centerOn=0) | SpriteLayer | virtual |
| ~ISerializable() | ISerializable | inlinevirtual |
| ~Serializable() | Serializable< SpriteLayer > | inlinevirtual |
1.8.2