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Pixel Dust Game Engine
v0.9.5
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This is the complete list of members for Sound, including all inherited members.
addHandler(IEventHandler *inHandler, long inType=all_events) | EventEmitter | virtual |
addRef() const | RefCountedObj | inlinevirtual |
blockEvent(long inEventType) | EventEmitter | virtual |
changeOffsetX(int32 targetOffset, ms_delta msDuration, EasingFunc easing=linearTween)=0 | Sound | pure virtual |
changePitch(float targetOffset, ms_delta msDuration, EasingFunc easing=easeInOutQuad)=0 | Sound | pure virtual |
changeVolume(float level, ms_delta fadeMs, EasingFunc easing=linearTween)=0 | Sound | pure virtual |
clear(bool doRelease=true) | EventEmitter | virtual |
createSoundFromData(const char *soundName, char *soundData, long soundDataLen) | Sound | static |
createSoundFromFile(const char *soundFileName) | Sound | static |
EventEmitter() | EventEmitter | inline |
fadeIn(ms_delta fadeMs, EasingFunc easing=linearTween)=0 | Sound | pure virtual |
fadeOut(ms_delta fadeMs, EasingFunc easing=linearTween)=0 | Sound | pure virtual |
getVolume() | Sound | inlinevirtual |
isLooping() | Sound | inlinevirtual |
isPaused() | Sound | inlinevirtual |
pause()=0 | Sound | pure virtual |
play(float vol=1.0, int32 offsetX=0, float pitch=0.0, ms_time fromMs=0, ms_delta lenMs=-1)=0 | Sound | pure virtual |
postEvent(long inEventType, void *inEventData, EventEmitter *fromEmitter=0) | EventEmitter | virtual |
release() const | RefCountedObj | inlinevirtual |
removeHandler(IEventHandler *inHandler, long inType=all_events) | EventEmitter | virtual |
resume()=0 | Sound | pure virtual |
setLooping(bool loopingOn) | Sound | inlinevirtual |
setOffsetX(int32 offsetX)=0 | Sound | pure virtual |
setPitch(float pitchOffset)=0 | Sound | pure virtual |
setVolume(float level)=0 | Sound | pure virtual |
skip(ms_delta skipMilliseconds)=0 | Sound | pure virtual |
skipTo(ms_time timeMs)=0 | Sound | pure virtual |
start()=0 | Sound | pure virtual |
stop()=0 | Sound | pure virtual |
unblockEvent(long inEventType) | EventEmitter | virtual |