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Pixel Dust Game Engine
v0.9.5
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This is the complete list of members for EventManager, including all inherited members.
addHandler(IEventHandler *inHandler, long inType=all_events) | EventEmitter | virtual |
blockEvent(long inEventType) | EventManager | virtual |
clear(bool doRelease=true) | EventManager | virtual |
createSingletonInstance() | Singleton< EventManager > | static |
enqueueEvent(long inEventType, UserData *inEventData, EventEmitter *inEmitter) | EventManager | |
EventEmitter() | EventEmitter | inline |
getQueuedEvent(long &outEventType, UserData *&outEventData, EventEmitter *&outEmitter) | EventManager | |
getSingletonInstance() | Singleton< EventManager > | inlinestatic |
hasInstance() | Singleton< EventManager > | inlinestatic |
instance() | Singleton< EventManager > | inlinestatic |
postEvent(long inEventType, void *inEventData, EventEmitter *fromEmitter=0) | EventManager | virtual |
postEventToEmitter(long inEventType, void *inEventData, EventEmitter *toEmitter) | EventManager | virtual |
removeHandler(IEventHandler *inHandler, long inType=all_events) | EventEmitter | virtual |
setInstance(EventManager *i) | Singleton< EventManager > | inlinestatic |
Singleton() | Singleton< EventManager > | inline |
Singleton< EventManager > class | EventManager | friend |
unblockEvent(long inEventType) | EventManager | virtual |
~Singleton() | Singleton< EventManager > | inlinevirtual |