Pixel Dust Game Engine  v0.9.5
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EventManager Member List

This is the complete list of members for EventManager, including all inherited members.

addHandler(IEventHandler *inHandler, long inType=all_events)EventEmittervirtual
blockEvent(long inEventType)EventManagervirtual
clear(bool doRelease=true)EventManagervirtual
createSingletonInstance()Singleton< EventManager >static
enqueueEvent(long inEventType, UserData *inEventData, EventEmitter *inEmitter)EventManager
EventEmitter()EventEmitterinline
getQueuedEvent(long &outEventType, UserData *&outEventData, EventEmitter *&outEmitter)EventManager
getSingletonInstance()Singleton< EventManager >inlinestatic
hasInstance()Singleton< EventManager >inlinestatic
instance()Singleton< EventManager >inlinestatic
postEvent(long inEventType, void *inEventData, EventEmitter *fromEmitter=0)EventManagervirtual
postEventToEmitter(long inEventType, void *inEventData, EventEmitter *toEmitter)EventManagervirtual
removeHandler(IEventHandler *inHandler, long inType=all_events)EventEmittervirtual
setInstance(EventManager *i)Singleton< EventManager >inlinestatic
Singleton()Singleton< EventManager >inline
Singleton< EventManager > classEventManagerfriend
unblockEvent(long inEventType)EventManagervirtual
~Singleton()Singleton< EventManager >inlinevirtual