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Pixel Dust Game Engine
v0.9.5
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This is the complete list of members for EventManager, including all inherited members.
| addHandler(IEventHandler *inHandler, long inType=all_events) | EventEmitter | virtual |
| blockEvent(long inEventType) | EventManager | virtual |
| clear(bool doRelease=true) | EventManager | virtual |
| createSingletonInstance() | Singleton< EventManager > | static |
| enqueueEvent(long inEventType, UserData *inEventData, EventEmitter *inEmitter) | EventManager | |
| EventEmitter() | EventEmitter | inline |
| getQueuedEvent(long &outEventType, UserData *&outEventData, EventEmitter *&outEmitter) | EventManager | |
| getSingletonInstance() | Singleton< EventManager > | inlinestatic |
| hasInstance() | Singleton< EventManager > | inlinestatic |
| instance() | Singleton< EventManager > | inlinestatic |
| postEvent(long inEventType, void *inEventData, EventEmitter *fromEmitter=0) | EventManager | virtual |
| postEventToEmitter(long inEventType, void *inEventData, EventEmitter *toEmitter) | EventManager | virtual |
| removeHandler(IEventHandler *inHandler, long inType=all_events) | EventEmitter | virtual |
| setInstance(EventManager *i) | Singleton< EventManager > | inlinestatic |
| Singleton() | Singleton< EventManager > | inline |
| Singleton< EventManager > class | EventManager | friend |
| unblockEvent(long inEventType) | EventManager | virtual |
| ~Singleton() | Singleton< EventManager > | inlinevirtual |
1.8.2