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Pixel Dust Game Engine
v0.9.5
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This is the complete list of members for Animated, including all inherited members.
accelerate(float deltaSpeed, ms_delta msDuration, EasingFunc easing=linearTween) | Animated | inline |
accelerateTo(float speed, ms_delta msDuration, EasingFunc easing=linearTween) | Animated | virtual |
addAnimationHelper(IAnimationHelper *helper) | Animated | virtual |
addRef() const | RefCountedObj | inlinevirtual |
applyForce(const Vector &force, ms_delta msDuration=duration_Instantaneous) | Animated | virtual |
applyForce(float forceX, float forceY, ms_delta msDuration=duration_Instantaneous) | Animated | inlinevirtual |
applyTorque(float forceSpin, ms_delta msDuration=duration_Instantaneous) | Animated | virtual |
changeCenter(float deltaXOffset, float deltaYOffset, ms_delta msDuration, EasingFunc easing=easeInOutQuad) | Animated | inline |
changeCenter(const Offset &offset, ms_delta msDuration, EasingFunc easing=easeInOutQuad) | Animated | inline |
changeCenterTo(float xOffset, float yOffset, ms_delta msDuration, EasingFunc easing=easeInOutQuad) | Animated | inline |
changeCenterTo(const Offset &offset, ms_delta msDuration, EasingFunc easing=easeInOutQuad) | Animated | |
clearAnimationHelpers() | Animated | virtual |
CreateInstance() | Animated | inlinestatic |
deserialize(IDeserializer *deserializer)=0 | ISerializable | pure virtual |
duration_Constant enum value | Animated | |
duration_Instantaneous enum value | Animated | |
getBoundingBox() | Animated | inline |
getCenterOffset() | Animated | inline |
getHeight() | Animated | inline |
getLocation() | Animated | inline |
getMass() | Animated | inline |
getMoveFriction() | Animated | inline |
getMovementDirectionInRadians() | Animated | inline |
getMyClassTag() const =0 | ISerializable | pure virtual |
getRotatedBounds() | Animated | inline |
getRotation() | Animated | inline |
getSerializedSize(ISerializer *serializer) const =0 | ISerializable | pure virtual |
getSizeFriction() | Animated | inline |
getSpeed() | Animated | inline |
getSpin() | Animated | |
getSpinFriction() | Animated | inline |
getVelocity() | Animated | virtual |
getWidth() | Animated | inline |
grow(float factor) | Animated | inline |
grow(float factor, ms_delta msDuration, EasingFunc easing=easeInOutQuad) | Animated | inline |
ISerializable() | ISerializable | inline |
move(float deltaX, float deltaY) | Animated | inline |
move(const Offset &delta) | Animated | inline |
move(float deltaX, float deltaY, ms_delta msDuration, EasingFunc easing=easeInOutQuad) | Animated | inline |
move(const Offset &delta, ms_delta msDuration, EasingFunc easing=easeInOutQuad) | Animated | inline |
moveTo(float x, float y) | Animated | inline |
moveTo(const Point &where) | Animated | inline |
moveTo(const Point &loc, ms_delta msDuration, EasingFunc easing=easeInOutQuad) | Animated | virtual |
moveTo(float x, float y, ms_delta msDuration, EasingFunc easing=easeInOutQuad) | Animated | inline |
release() const | RefCountedObj | inlinevirtual |
removeAnimationHelper(IAnimationHelper *helper) | Animated | virtual |
resize(float deltaWidth, float deltaHeight, ms_delta msDuration, EasingFunc easing=easeInOutQuad) | Animated | inline |
resizeTo(float width, float height, ms_delta msDuration, EasingFunc easing=easeInOutQuad) | Animated | virtual |
rotate(float radians) | Animated | inline |
rotate(float radians, ms_delta msDuration, EasingFunc easing=easeInOutQuad) | Animated | inline |
rotateTo(float radiansRotation) | Animated | inline |
rotateTo(float radiansRotation, ms_delta msDuration, EasingFunc easing=easeInOutQuad) | Animated | virtual |
SERIALIZABLE_METHODS() | Animated | |
SERIALIZABLE_TAG(CLASSTAG_ANIMATED) | Animated | |
serialize(ISerializer *serializer) const =0 | ISerializable | pure virtual |
setCenterOffset(const Offset &offset) | Animated | inline |
setFriction(float frictionCoefficient) | Animated | inlinevirtual |
setHeight(float height) | Animated | inline |
setLocation(const Point &loc) | Animated | inline |
setMass(float mass) | Animated | inlinevirtual |
setMoveFriction(float frictionCoefficient) | Animated | inline |
setRotation(float radiansRotation) | Animated | |
setSize(float width, float height) | Animated | inline |
setSizeFriction(float frictionCoefficient) | Animated | inline |
setSpeed(float speed) | Animated | inline |
setSpin(float radiansPerSecond) | Animated | |
setSpinFriction(float frictionCoefficient) | Animated | inline |
setVelocity(const Vector &deltaPerSec) | Animated | virtual |
setVelocity(float deltaXPerSec, float deltaYPerSec) | Animated | inline |
setVelocityInRadians(float speed, float direction) | Animated | inline |
setWidth(float width) | Animated | inline |
startGrowing(float amountPerSecond) | Animated | inline |
startStretching(float widthPerSecond, float heightPerSecond) | Animated | inline |
stopAllForces() | Animated | virtual |
stopGrowing() | Animated | inline |
stopMoving() | Animated | inline |
stopSpinning() | Animated | inline |
stopStretching() | Animated | inline |
stretch(float widthFactor, float heightFactor) | Animated | inline |
stretch(float widthFactor, float weightFactor, ms_delta msDuration, EasingFunc easing=easeInOutQuad) | Animated | inline |
wait(ms_delta msDuration) | Animated | inline |
~ISerializable() | ISerializable | inlinevirtual |