Pixel Dust Game Engine  v0.9.5
 All Classes Namespaces Functions Variables Typedefs Enumerations Enumerator Friends Groups
Animated Member List

This is the complete list of members for Animated, including all inherited members.

accelerate(float deltaSpeed, ms_delta msDuration, EasingFunc easing=linearTween)Animatedinline
accelerateTo(float speed, ms_delta msDuration, EasingFunc easing=linearTween)Animatedvirtual
addAnimationHelper(IAnimationHelper *helper)Animatedvirtual
addRef() const RefCountedObjinlinevirtual
applyForce(const Vector &force, ms_delta msDuration=duration_Instantaneous)Animatedvirtual
applyForce(float forceX, float forceY, ms_delta msDuration=duration_Instantaneous)Animatedinlinevirtual
applyTorque(float forceSpin, ms_delta msDuration=duration_Instantaneous)Animatedvirtual
changeCenter(float deltaXOffset, float deltaYOffset, ms_delta msDuration, EasingFunc easing=easeInOutQuad)Animatedinline
changeCenter(const Offset &offset, ms_delta msDuration, EasingFunc easing=easeInOutQuad)Animatedinline
changeCenterTo(float xOffset, float yOffset, ms_delta msDuration, EasingFunc easing=easeInOutQuad)Animatedinline
changeCenterTo(const Offset &offset, ms_delta msDuration, EasingFunc easing=easeInOutQuad)Animated
clearAnimationHelpers()Animatedvirtual
CreateInstance()Animatedinlinestatic
deserialize(IDeserializer *deserializer)=0ISerializablepure virtual
duration_Constant enum valueAnimated
duration_Instantaneous enum valueAnimated
getBoundingBox()Animatedinline
getCenterOffset()Animatedinline
getHeight()Animatedinline
getLocation()Animatedinline
getMass()Animatedinline
getMoveFriction()Animatedinline
getMovementDirectionInRadians()Animatedinline
getMyClassTag() const =0ISerializablepure virtual
getRotatedBounds()Animatedinline
getRotation()Animatedinline
getSerializedSize(ISerializer *serializer) const =0ISerializablepure virtual
getSizeFriction()Animatedinline
getSpeed()Animatedinline
getSpin()Animated
getSpinFriction()Animatedinline
getVelocity()Animatedvirtual
getWidth()Animatedinline
grow(float factor)Animatedinline
grow(float factor, ms_delta msDuration, EasingFunc easing=easeInOutQuad)Animatedinline
ISerializable()ISerializableinline
move(float deltaX, float deltaY)Animatedinline
move(const Offset &delta)Animatedinline
move(float deltaX, float deltaY, ms_delta msDuration, EasingFunc easing=easeInOutQuad)Animatedinline
move(const Offset &delta, ms_delta msDuration, EasingFunc easing=easeInOutQuad)Animatedinline
moveTo(float x, float y)Animatedinline
moveTo(const Point &where)Animatedinline
moveTo(const Point &loc, ms_delta msDuration, EasingFunc easing=easeInOutQuad)Animatedvirtual
moveTo(float x, float y, ms_delta msDuration, EasingFunc easing=easeInOutQuad)Animatedinline
release() const RefCountedObjinlinevirtual
removeAnimationHelper(IAnimationHelper *helper)Animatedvirtual
resize(float deltaWidth, float deltaHeight, ms_delta msDuration, EasingFunc easing=easeInOutQuad)Animatedinline
resizeTo(float width, float height, ms_delta msDuration, EasingFunc easing=easeInOutQuad)Animatedvirtual
rotate(float radians)Animatedinline
rotate(float radians, ms_delta msDuration, EasingFunc easing=easeInOutQuad)Animatedinline
rotateTo(float radiansRotation)Animatedinline
rotateTo(float radiansRotation, ms_delta msDuration, EasingFunc easing=easeInOutQuad)Animatedvirtual
SERIALIZABLE_METHODS()Animated
SERIALIZABLE_TAG(CLASSTAG_ANIMATED)Animated
serialize(ISerializer *serializer) const =0ISerializablepure virtual
setCenterOffset(const Offset &offset)Animatedinline
setFriction(float frictionCoefficient)Animatedinlinevirtual
setHeight(float height)Animatedinline
setLocation(const Point &loc)Animatedinline
setMass(float mass)Animatedinlinevirtual
setMoveFriction(float frictionCoefficient)Animatedinline
setRotation(float radiansRotation)Animated
setSize(float width, float height)Animatedinline
setSizeFriction(float frictionCoefficient)Animatedinline
setSpeed(float speed)Animatedinline
setSpin(float radiansPerSecond)Animated
setSpinFriction(float frictionCoefficient)Animatedinline
setVelocity(const Vector &deltaPerSec)Animatedvirtual
setVelocity(float deltaXPerSec, float deltaYPerSec)Animatedinline
setVelocityInRadians(float speed, float direction)Animatedinline
setWidth(float width)Animatedinline
startGrowing(float amountPerSecond)Animatedinline
startStretching(float widthPerSecond, float heightPerSecond)Animatedinline
stopAllForces()Animatedvirtual
stopGrowing()Animatedinline
stopMoving()Animatedinline
stopSpinning()Animatedinline
stopStretching()Animatedinline
stretch(float widthFactor, float heightFactor)Animatedinline
stretch(float widthFactor, float weightFactor, ms_delta msDuration, EasingFunc easing=easeInOutQuad)Animatedinline
wait(ms_delta msDuration)Animatedinline
~ISerializable()ISerializableinlinevirtual